Endless trek Development Log # 5

无尽之界/Endless Trek

As the vanguard of the original human world, we stepped into the unknown primitive world. The fog here hinders our exploration, and we must be wary of unknown aborigines and creatures. And we have to build a home here and survive together! Maybe you can find your way back.

[h1] Hi, commander! [/h1] [h2] Welcome to the community of Endless Boundaries [/h2] [h2] This is the fifth development log [/h2] Recently, we have begun to optimize the construction system and add more comprehensive functions to it Optimized features: 1. Module adsorption 2. The module is placed beyond the field of vision 3. Threading bug 4. Bugs caused by angle drift due to incorrect adsorption 5. Bugs caused by the floor material that can not place the module normally [img]{STEAM_CLAN_IMAGE}/43014428/78110dd8e3ffd274aabaaf956511658c17c87785.png[/img] New features: 1. Voxel placement 2. Beacon positioning 3. Coordinate axis adjustment 4. New quick construction interface 5. The construction function can be dragged to the shortcut bar 6. Set a hint of the buildable range at the character's feet 7. Add visual energy shield in the territory 8. Some new modules [img]{STEAM_CLAN_IMAGE}/43014428/1a23a9f1a3fe2b38ef9956e0941064684bcfbb4e.png[/img] At present, the stability of the newly added functions is good, but there are still many things to be optimized on the module adsorption, because we want to make this play more freely. At present, the module can only fit the floor. Later, we will consider how to make more collision boxes, so that we can build various strange things In the next issue, we will show you the move interface being made Also, we have made a video of some interesting things about this week's function development and attached it to the following link Bilibili development video: Bilibili development video You have finished viewing this issue. See you next time! 满汉全席工作室