Endless trek Development Log # 3

无尽之界/Endless Trek

As the vanguard of the original human world, we stepped into the unknown primitive world. The fog here hinders our exploration, and we must be wary of unknown aborigines and creatures. And we have to build a home here and survive together! Maybe you can find your way back.

[h1][b]Hello commander![/b][/h1] Welcome to the third issue of the development log of Endless Trek. The exciting news in this issue is that after optimizing the fog effect, we find that we are further from the ideal situation It will look better now [img]{STEAM_CLAN_IMAGE}/43014428/412ef2c5d440e8d820409c57494f43288cdada8f.png[/img] [img]{STEAM_CLAN_IMAGE}/43014428/ce66a216f7d38ee858525a6fb5bb0aeffe83213a.png[/img] After entering the fog, the field of vision will not be completely blocked. At the same time, with the change of time and weather, the fog will naturally change a little. Of course, there is still a lot of room for optimization. I believe we can make ideal results. This week, we are also working on developing the "rubber man" function, which is a way to enrich biological corpses and provide more options after the battle [img]{STEAM_CLAN_IMAGE}/43014428/f980b7dffa2d4ca216634ac5c1c897cbe2c8cef3.png[/img] This function has just realized the two interactive actions of "picking up" and "putting on the back". Later, we want to add more designs, such as leather bags, mobile warehouses, and even weapons! Also, we have made a video of some interesting things about this week's function development and attached it to the following link Bilibili Develop Video:[url=https://space.bilibili.com/1520119639]Bilibili开发视频[/url] Next week, we will start to develop character status and buff function Welcome to continue to pay attention to the development series we bring every Friday Thank you very much for checking. See you next time! 满汉全席工作室