Endless trek Development Log # 4

无尽之界/Endless Trek

As the vanguard of the original human world, we stepped into the unknown primitive world. The fog here hinders our exploration, and we must be wary of unknown aborigines and creatures. And we have to build a home here and survive together! Maybe you can find your way back.

[h1][b]Hello commander![/b][/h1] [h2][b]Welcome to the fourth issue of the Dev Diary of The Endless Trek[/b][/h2] Due to some technical reasons, the character status and buffs that were originally developed this week have been delayed. In this issue, we have added some options when creating characters, and at the same time, in addition to the selection of fixed parts of the body, we have increased the range of parameters for part adjustment as the picture shows [img]{STEAM_CLAN_IMAGE}/43014428/7228e59ca80f618c37eb63e821f0f6fc28c339a9.gif[/img] We add 5 parts of head & neck, hands, arms, legs, upper body, the lowest is 50 and the highest is 150. You can adjust the size of the part within this range However, there are many problems with the current model. As shown in the picture, when there is no limit to the growth and shrinkage of the range, it is easy to cause the creature to pass through the mold or "indescribable". While adjusting the parameters later, we also want to add more options Like chest, waist, butt, or crotch? Hahaha I feel like I can add a lot In addition, we also added a new design for the "corpse" function in this issue. Now after killing a creature, the corpse will become a soft unit, instead of disappearing directly after obtaining it. Then we can choose to take away the creature's corpse or skin it, or [b]Back it up![/b] [img]{STEAM_CLAN_IMAGE}/43014428/9691b3cf8235ee78d28b9804c701e5ae69794038.gif[/img] Since the creature will be in a soft body state after death, there will be a little movement on the back In this part, we are still considering whether to maintain a soft body after the back or maintain a rigid posture Maybe you can give us some advice Next week we will adjust the feel of the construction method, such as module adsorption, voxel placement, and then add beacon positioning, coordinate axis module adjustment, etc. Similarly, we made some interesting things about this week's feature development into a video and attached it in the link below Bilibili development video: [url=https://space.bilibili.com/1520119639]Bilibili development video[/url] Stay tuned for our development series every Friday You have finished viewing the content of this issue, so see you in the next issue! Man Han Quanxi Studio