End State update 0.6.0

Here is an overview of the newest update. It is mostly focused on items and looting, but the are also new missions, enemies and a lot of general improvements and bug fixes. [h2]Loot containers[/h2] There are various new loot containers that can be found in missions. Each container type has a specific appropriate table of items. [img]https://i.imgur.com/OZR7txG.png[/img][i]Loot containers[/i] The main container types are: [list][*]Ammo box [*]Medicine cabinet [*]Cabinet (clothing) [*]Toolbox [*]Weapon crate [*]Attachment case [*]Locker [*]Cash register [/list] Also dead enemies & allies now drop their weapon, armor and ammo. Player units drop everything including apparels. Lootable containers are highlighted when spotted. [h2]New item features[/h2] There are new item types and features such as stacking, combining, durability and consumables. [img]https://i.imgur.com/92OufHA.png[/img][i]Tool items preview[/i] [b]Item types[/b] [list][*]Ammo stacks, weapons and magazines require ammo for reloading. [*]Suppressors have durability and can break after use. [*]Cash items, added to funds when used. [*]Tool items, some actions such as cutting wirefences require tools (WIP) [*]New attachments: extended magazines, rail attachments (WIP) [*]New weapons (5) [/list] [h2]Criminal activity[/h2] There are new criminal missions and enemies. These are optional and currently appear as events. [img]https://i.imgur.com/rTJPTdu.jpeg[/img][i]Criminals[/i] [img]https://i.imgur.com/w7w8xRc.jpeg[/img][i]Criminal missions[/i] [img]https://i.imgur.com/N5kHAPI.jpeg[/img][i]Criminal missions[/i]