End State update 0.5.0

Here is a quick summary of what's included in this update. I wanted to write a more detailed post about these, but couldn't make it in time to publish this. So I plan to write that soon and post it here before the next update at the end of april! [h2]Content updates[/h2] As mentioned in the previous post, we wanted to focus more on the content and here is a list of new levels included in the update. [list] [*]2x new Outpost levels [*]2x new Roadblock levels [*]2x World Events [*]1x Hideout level [*]1x Ambush level [*]Additional starting zones for existing missions [*]Field radios or antennas (to help disable reinforcements) for most missions [/list] [img]https://i.imgur.com/mgFzyRg.jpg[/img][i]Roadblock[/i] [img]https://i.imgur.com/ASOCg1C.jpg[/img][i]Hideout[/i] [h2]Strategic map[/h2] We have been working on the strategic gameplay and introduced a number of improvements in this update. These are subject to change but should give an impression of the overall direction where we want to take it. [list] [*]World events introduced [*]Roadblock logic changed [*]Ambush chance added [*]Hiring contracts [/list] [img]https://i.imgur.com/1UOlo5e.png[/img][i]World event[/i] [img]https://i.imgur.com/82tMmhc.jpg[/img][i]Ambush[/i]