Here is a quick summary of what's included in this update. I wanted to write a more detailed post about these, but couldn't make it in time to publish this. So I plan to write that soon and post it here before the next update at the end of april!
[h2]Content updates[/h2]
As mentioned in the previous post, we wanted to focus more on the content and here is a list of new levels included in the update.
[list]
[*]2x new Outpost levels
[*]2x new Roadblock levels
[*]2x World Events
[*]1x Hideout level
[*]1x Ambush level
[*]Additional starting zones for existing missions
[*]Field radios or antennas (to help disable reinforcements) for most missions
[/list]
[img]https://i.imgur.com/mgFzyRg.jpg[/img][i]Roadblock[/i]
[img]https://i.imgur.com/ASOCg1C.jpg[/img][i]Hideout[/i]
[h2]Strategic map[/h2]
We have been working on the strategic gameplay and introduced a number of improvements in this update. These are subject to change but should give an impression of the overall direction where we want to take it.
[list]
[*]World events introduced
[*]Roadblock logic changed
[*]Ambush chance added
[*]Hiring contracts
[/list]
[img]https://i.imgur.com/1UOlo5e.png[/img][i]World event[/i]
[img]https://i.imgur.com/82tMmhc.jpg[/img][i]Ambush[/i]