Electricity update (0.8)

PixPhys

PixPhys is a 2D engineering sandbox with huge technical possibilities and scope for imagination: design equipment from a jet-powered cart to space stations.

[img]https://i.imgur.com/LRg0GxZ.gif[/img] [h1]Hi engineers![/h1] A month has passed since the last update, which means it's time for a new update! This update brings a ton of content to the game. The main innovation in this update is the addition of electricity. [h1]Electricity.[/h1] As mentioned earlier, this part of the update is the main one. Therefore, most of the new content belongs to it. A significant number of appliances in the game now require electricity to operate. It is logical that in order to use electricity, it must be obtained somehow, for this there are such items as a Generator, a Radioisotope Thermoelectric Generator, and a Solar Panel. Also, electrical connections are not built in the same way as logical ones - they do not have inputs and outputs, they are all something in between. [img]{STEAM_CLAN_IMAGE}/40147320/58dd054815b99a48a2ec12fac11c69fe6cf30fe0.png[/img] [h1]Icon caching.[/h1] In this update, icon caching was added, which means that loading when entering the game will be reduced or completely lost. Now it will only happen once per game update. All icons will be stored in the following path: [i]C: /Users/ [b]YourUsername[/b] /AppData/LocalLow/RedStarhip/PixPhys/Thumbnails[/i] [h1]New interface.[/h1] In this update, almost the entire game interface has been changed, except for the menu. Added slots for easier construction. [img]{STEAM_CLAN_IMAGE}/40147320/20793ce4b12d07217a64a80dd8912dee78446a4d.png[/img] [h1]New music.[/h1] Now PixPhys has completely new music from another composer, as well as ambient for being near the surface and in space. [previewyoutube=z5l11hO4mUQ;full][/previewyoutube] [h1]Change settings.[/h1] Now you can disable in the settings: at home in the background on the flat card, post processing, output of system messages to the console, adjust the volume of the music. [h1]Multiplayer.[/h1] Work has begun on multiplayer. At the moment, it works very badly and therefore ordinary players cannot enter it now. [img]{STEAM_CLAN_IMAGE}/40147320/f4f55f7152d92832347a601b614e73c51d5e22e3.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40147320/d87215df2ae602976a593c85255dafd396f949f5.png[/img] [h1]Changes.[/h1] [olist] [*] Winch. [*] Disable collision by layers. [*] Redesigned UI. [*] Added solar panel. [*] Added a red barrel. [*] Added a switch. [*] Added post processing settings. [*] Added a change to the context menu. [*] Added a crew rescue engine. [*] Added industrial scanner. [*] Added a string operator. [*] Added icon caching. [*] Added metal detector. [*] Added water detector. [*] Added C4. [*] Added inertial cube power setting. [*] Achievement “Disposable Electrician” has been added. [*] Redesign of logical connections. [*] Added coal. [*] Added coal engine. [*] Added sparks when metal objects collide. [*] Added the ability to disable buildings in the background. [*] Added generator. [*] Added loading screen. [*] Added fog around houses. [*] Added infinite electricity. [*] Added the ability to turn off sparks. [*] Added radioisotope thermoelectric generator. [*] The number of tags in the Steam Workshop has been increased. [*] Added helicopter engine. [*] Added helicopter blades. [/olist]