PixPhys is a 2D engineering sandbox with huge technical possibilities and scope for imagination: design equipment from a jet-powered cart to space stations.
[img]{STEAM_CLAN_IMAGE}/40147320/078d7fad696d2670e297f88adf28369da650fb6b.jpg[/img]
[[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2861120097]Hover car[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2861164005]Sky crane[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2857642012]Humvee[/url]]
[h1]Hello engineers![/h1]
Almost a month has passed since the release - it's time to release a major update. A big part of this update is technical improvements to the game: the system for saving nodes has been completely rewritten, which will allow us to localize them and protect them from problems in the future.
[h2]Main innovation[/h2]
The main innovation is the desert map. The main difference of which is that it has a relief, while it is endless. Also in its sands lives something that will impatiently destroy your building.
[img]{STEAM_CLAN_IMAGE}/40147320/70a13270cc085a83ca749b17b9d246d2c6657126.jpg[/img]
[h2]Redesigned ports[/h2]
All ports in the game have been reworked, which may require you to rearrange them in your buildings in order for them to work correctly. [b]Ports now have:[/b]
[list]
[*] built-in magnets for easy docking
[*] indicator lights to indicate when a connection is established between ports
[*] boolean output indicating when another port is connected
[/list]
[img]https://i.imgur.com/bsVLoKq.gif[/img]
[h2]Visual layers[/h2]
The ability to customize the display layer of an object in a building has been added, now you can bring beauty to your building.
[img]{STEAM_CLAN_IMAGE}/40147320/6f7709c79096d77d3861176f040fe04311b04da5.png[/img]
[[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864195635]Rally buggy[/url]]
[h2]Wikipedia[/h2]
Thanks to the initiative of the players, PixPhys has an official [b][url=https://pixphys.fandom.com/wiki/PixPhys_Wiki]Wikipedia on Fandom[/url][/b].
[i]Thanks to the players [b]Laska[/b] and [b]Sovmeshchenets[/b].[/i]
[h2]Changelog[/h2]
[h3][b]Added:[/b][/h3]
[olist]
[*] Case (Node).
[*] Observer (Node).
[*] PID (Node).
[*] Tanks are resistant to internal explosions if they were low on fuel.
[*] Visual layers.
[*] Possibility to turn off the machine control through the machine control panel.
[*] Possibility to freeze objects.
[*] Possibility to change the initial filling of tanks.
[*] Joystick (Prop).
[*] Copy/Paste nodes.
[*] Setting the speed of movement of the camera on the keys.
[*] Displaying the game version in the main menu.
[*] Loss of foliage from trees that have fallen.
[*] Pipes transfer heat.
[*] Hotkeys: [i]delete[/i], [i]reflect[/i].
[*] Achievements: «[i]National property[/i]», «[i]Lumberjack[/i]», «[i]Worms Hunter[/i]».
[*] Motion blur
[/olist]
[h3][b]Improved:[/b][/h3]
[olist]
[*] Electric port (Prop).
[*] Fluid port (Prop).
[*] Socket port (Prop).
[*] Logical connections are moved to the background.
[*] Adjustment of the beam of light for spotlights.
[*] Audio settings.
[*] Saving nodes.
[*] Camera shake.
[/olist]
[h3][b]Fixed:[/b][/h3]
[olist]
[*] Color Picker.
[*] Speech Module eye area.
[*] The winch does not give out the length of the cable.
[*] Pipe construction continues after selecting another tool.
[/olist]