1.1.0 - Desert Update

PixPhys

PixPhys is a 2D engineering sandbox with huge technical possibilities and scope for imagination: design equipment from a jet-powered cart to space stations.

[img]{STEAM_CLAN_IMAGE}/40147320/078d7fad696d2670e297f88adf28369da650fb6b.jpg[/img] [[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2861120097]Hover car[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2861164005]Sky crane[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2857642012]Humvee[/url]] [h1]Hello engineers![/h1] Almost a month has passed since the release - it's time to release a major update. A big part of this update is technical improvements to the game: the system for saving nodes has been completely rewritten, which will allow us to localize them and protect them from problems in the future. [h2]Main innovation[/h2] The main innovation is the desert map. The main difference of which is that it has a relief, while it is endless. Also in its sands lives something that will impatiently destroy your building. [img]{STEAM_CLAN_IMAGE}/40147320/70a13270cc085a83ca749b17b9d246d2c6657126.jpg[/img] [h2]Redesigned ports[/h2] All ports in the game have been reworked, which may require you to rearrange them in your buildings in order for them to work correctly. [b]Ports now have:[/b] [list] [*] built-in magnets for easy docking [*] indicator lights to indicate when a connection is established between ports [*] boolean output indicating when another port is connected [/list] [img]https://i.imgur.com/bsVLoKq.gif[/img] [h2]Visual layers[/h2] The ability to customize the display layer of an object in a building has been added, now you can bring beauty to your building. [img]{STEAM_CLAN_IMAGE}/40147320/6f7709c79096d77d3861176f040fe04311b04da5.png[/img] [[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864195635]Rally buggy[/url]] [h2]Wikipedia[/h2] Thanks to the initiative of the players, PixPhys has an official [b][url=https://pixphys.fandom.com/wiki/PixPhys_Wiki]Wikipedia on Fandom[/url][/b]. [i]Thanks to the players [b]Laska[/b] and [b]Sovmeshchenets[/b].[/i] [h2]Changelog[/h2] [h3][b]Added:[/b][/h3] [olist] [*] Case (Node). [*] Observer (Node). [*] PID (Node). [*] Tanks are resistant to internal explosions if they were low on fuel. [*] Visual layers. [*] Possibility to turn off the machine control through the machine control panel. [*] Possibility to freeze objects. [*] Possibility to change the initial filling of tanks. [*] Joystick (Prop). [*] Copy/Paste nodes. [*] Setting the speed of movement of the camera on the keys. [*] Displaying the game version in the main menu. [*] Loss of foliage from trees that have fallen. [*] Pipes transfer heat. [*] Hotkeys: [i]delete[/i], [i]reflect[/i]. [*] Achievements: «[i]National property[/i]», «[i]Lumberjack[/i]», «[i]Worms Hunter[/i]». [*] Motion blur [/olist] [h3][b]Improved:[/b][/h3] [olist] [*] Electric port (Prop). [*] Fluid port (Prop). [*] Socket port (Prop). [*] Logical connections are moved to the background. [*] Adjustment of the beam of light for spotlights. [*] Audio settings. [*] Saving nodes. [*] Camera shake. [/olist] [h3][b]Fixed:[/b][/h3] [olist] [*] Color Picker. [*] Speech Module eye area. [*] The winch does not give out the length of the cable. [*] Pipe construction continues after selecting another tool. [/olist]