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Hello everyone, this coliseum update focuses on a new boss and performance optimizations. There will also be two quick major updates coming up next.
[h2] New Boss [The Master] [/h2]
He is a one-armed sword saint, known as ‘The Master.’ He excels at countering enemies with skillful techniques. He has some special mechanics that can create pursuit and counterattack markers in the action queue.
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Now he appears as the boss of the second level, where the second-level boss will randomly choose between him and the champion. In the current version, we have temporarily increased The Master’s appearance rate.
[h2] Battle History Record [/h2]
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You can view details such as damage and buffs triggered during battle rounds, along with the preparation round log in the same location. (This system will continue to be optimized in future updates)
[h2] Advanced Difficulty 7 [/h2]
At this difficulty level, the boss will receive powerful enhancement buffs.
[h2] Optimization: Performance Optimization [/h2]
Mainly, we have optimized the loading process when starting the game and prepared for the next round of optimizations. Next, we will focus on optimizing the battlefield loading speed.
[h2] Content Adjustments and Bug Fixes [/h2]
Content Adjustment: Added weapon drops for the giants.
Content Adjustment: Adjusted some potions to prepare for the next major update.
Content Adjustment: The player's ninja stance [Dodge Stance] will no longer retreat after triggering, as it previously caused the queue to empty; it has been adjusted to dodge in place without retreating.
Content Adjustment: Damage from the terrain [Buffalo Terrain] has been changed from 40 to 20.
Content Adjustment: The weapon [Melted Iron Hammer] combat skill effect has been changed from [Leave a Fear Cell] to [Inflict 20 Burn Stacks on the enemy].
Content Adjustment: Optimized known text issues.
Bug Fix: Fixed known bugs.
[h2]Version Preview[/h2]
Next, we will update the English, Korean, and Japanese localization versions, along with a brand new UI.