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Update Summary:
1.Optimized, segmented and standardized all animations
2.Optimized multi-language versions
3.Added gamepad and deck adaptation (optimization still in progress)
4.Introduced replay system, currently v1.0, will continue to enrich and optimize it
5.Adjusted challenge map refresh rules
6.Added ultra-widescreen resolution support
7.Fixed known bugs
Update details:
1.Animation System Optimization
●Each attack action is now composed of authentic pre-animation, main animation, and post-animation segments. These animation components can be replaced or customized in the future game system.
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●Each action now employs strict frame-by-frame control similar to fighting games.Attack and skill activation timings have been unified and standardized. This means there will no longer be "waiting" periods during combat - each animation stage has the same total frame count (e.g. pre-animation and main attack animation have the same duration).
This will result in smoother, more polished combat sequences, and make attack hit detection more reliable.
Further optimizations to the core combat system will be built upon this foundation in future updates.
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2.Multilingual Version Optimization
●Refined in-game text, especially in the new player tutorial interface
●Adjusted English line breaking rules to prevent word splitting across lines
●Received feedback on localization quality and are working to improve it
●If you're willing to help, you can go in-game, press ESC and click "Feedback" to contact us
●We've deployed a custom localization file feature for the current version, but the method hasn't been publicly shared. If you'd like to utilize this feature, please reach out to us.
3.Game controller and Steam Deck Adaptation
●Gamepad support is currently a bit rough, but generally usable. Experience optimization will be carried out in phases.
●Full screen resolution adaptation for the Deck has been completed, utilizing the same control
●scheme as the gamepad. Touch screen controls are also supported.
●Performance bottleneck issues in certain areas have been optimized.
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4.The replay system has already been deployed. After the battle ends, players can view the video of the match. The battle replay system removes the thinking and waiting time during the preparation phase, and the system performs simple editing. More features will be added in the future, such as replay storage, viewing key events, and playback speed control. Please stay tuned.
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5. Adjustment of the terrain refresh rules for challenge matches.
●Now, the terrain refresh for challenge matches uses one terrain and scene for each route, simplifying game operations."
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6. We have received feedback from players, and as a result, we have added support for ultra-wide screen resolution.
●The supported resolution is 3440x1440 (43:18)
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7. Fixing known bugs.
We have fixed the bugs reported by players, mainly collected through DISCORD, STEAM forums, and QQ groups. This includes UI color tone adjustments, UI layout optimizations, etc. Detailed bug fix information will be responded to in the places where the bugs were collected, and will not be published one by one here.