Easier/Harder Difficulty + Quality of Life Super Update

Shortest Trip to Earth

Shortest Trip to Earth is a roguelike spaceship simulator focused on exploration, ship management and tactical battles. Embark on a perilous journey across the universe with nuclear missiles, armed crew and a cat.

We are truly excited to unveil this latest batch of hard work. From new difficulty options to upgrading cargo space & saving crew into quick selection UI; this update contains a lot of new features, while also making your life easier and rebalancing many things. Please read the changelog below for a full overview. [b]New content & features[/b] [list] [*]Added one new game mode (Beginner mode) and updated existing modes [*]New feature: Ship module storage can be now upgraded for greater capacity (the storage module is now visible in UI only) [*]New feature: "warp to system" button in the star map view (in star systems that you can warp to) [*]New feature: It's now possible to save crew members to empty slots in the quick selection bar [*]New feature: It's now possible to change the order of the guns in the quick selection bar [*]New feature (turned off in the beginner mode) "Permanent module damage": a critical hit (~20% of all hits) may reduce max hitpoints of module permanently by 50% (read the in-game help page about permanent module damage for full info) [*]Improved feature: crew will load their combat weapons even during movement or mid-magazine (previously, reloading was possible only while standing and after emptying gun magazine) [*]Improved feature: crew role button now opens when hovering over it [*]Improved feature: selecting a module in loot panel or storage now activates Install/Move command, making placement markers visible [*]Created new memorial service popup for pets [/list] [b] Balance and related[/b] [list] [*] Multiple starting ships can be now unlocked during a single run [*] Completing a level may now unlock both a ship and a perk [*] The Tigerfish starting module set and stats have been improved. It's now a better ship [*] Made most of the shield batteries better [*] Reduced amount of intruders for some enemy ships [*] Updated level 9 ships [*] Added 2 nuke slots to a small Slaver ship [*] Rebalanced the toughest enemy fleet in sector 1 (made it less dangerous) [*] Swapped firefight and repair priorities for repair officers (should fix one navigation overload issue and repairing burning modules issue) [*] Sector 2 boss won't allow player escape any more. [*] Besides Cryosleep and Sensor modules, enemy ship crew now also ignores working in Garden and Lab modules during battles [*] Smugglers now offer much more favourable deals [*] All non-biotech reactors now also give explosives as scrap [*] View sector button in sector map is now visible even if warping is not possible. [*] Rebalanced stats of numerous enemy crew [/list] [b] Updated info & visuals[/b] [list] [*] Updated Tigerfish description [*] Updated ship health points hover text, it now shows remaining ship max hp and also combined permanent damage [*] Enemy projectiles now have hover text describing how to prioritize those projectiles for point-defences [*] SOS button is now animated when the player has no fuel [*] Module hover box is now moved when over right or bottom screen edge [*] Sectors text: "Sector info" changed. Minor changes here and there [*] Updated projectile names [*] Updated tutorial texts [*] Artifacts have type icons now [*] Enemy warp drives are now more closely monitored and "enemy warping" comtip is closed when enemy warping is prevented [*] Added help page for permanent module damage [*] Menu now shows what game mode is currently on Item hover in info panel now has sorting [*] Crew level up icon now blinking in UI [*] Most of the item hovers in PlayerPanel are now sorted by +- values [*] Updated sector summary "perks found" hover text [*] Changed organics pack avatar colour to green [*] Moved craftable container modules from Essential to Cargo group [/list] [b]Fixes and Misc improvements[/b] [list] [*] Major fix: idle enemy crew won't leave the ship any more on battle start [*] Idle enemy crew accidentally outside their ship will now try return to their ship [*] Fire officers now only see a fire in the same ship the crew is in. Intruders now only pick targets that are player crew and also in a player ship [*] Fixed DIY bridge scrap cost [*] Fixed 1 gas giant text [*] Aiming a beam at an enemy ship without a shield doesn't highlight shield points bar under the ship any more [*] Enemy warp drives are now more closely monitored and "enemy warping" comtip is closed when enemy warping is prevented [*] FirstGameLoad scene now shows "Loading..." [*] 6x cryosleep attempted nav-mesh fixes [*] Game loading is now faster and UI stays responsive (asset bundle loading is now asynchronous) [*] Ship modules can now be placed and replaced with right-click into storage panel UI [*] Removed one name from human name pool, reduced level4 boss beam weapon accuracy by 1 [*] Fixed a bug that caused all game modes to apply beginner starting resources [*] Storage UI element animation tuning [*] Fixed one com channel picture in the tutorial [*] Fixed sound issues when multi selecting crew so that multiple quick selection slots get selected too [*] Fixed an issue where drag selecting a crew while it dies caused a drag selection box to not to disappear. [*] Fight fire command is now a priority over the repair and operate command when hovering a "burning module" [*] Fixed an issue that tutorial sometimes got beginner mode starting bonuses (when the previous game was in beginner mode) [*] Repairs stopped comtip is now triggered more reliably when repairing stops [/list] [h1]Connect with us to stay up to date![/h1] [url=https://www.discord.gg/iceberginteractive][img]{STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png[/img][/url] [b]Shortest Trip to Earth[/b] •[url=https://twitter.com/ShortestTrip]Twitter[/url] •[url=https://www.facebook.com/shortesttrip/]Facebook[/url] [b]Iceberg Interactive[/b] •[url=http://www.twitter.com/iceberg_int]Twitter[/url] •[url=https://www.facebook.com/iceberginteractive]Facebook[/url] •[url=https://www.youtube.com/iceberginteractive]YouTube[/url] •[url=https://www.twitch.tv/iceberg_int]Twitch[/url] •[url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url] [/list]