Shortest Trip to Earth is a roguelike spaceship simulator focused on exploration, ship management and tactical battles. Embark on a perilous journey across the universe with nuclear missiles, armed crew and a cat.
Dear space rogues,
We've been working away on a fresh update to make your travels even better. Check out the details below and let us know your thoughts!
[img]{STEAM_CLAN_IMAGE}/33318363/2d5981ad98720a50da97b8a025c7b7baf9793bd8.jpg[/img]
[b]New content[/b]
[list]
[*] Sector map panel has now "view system" button
[*] Viewing distant system on starmap now creates "return view to ship" button
[*] Selecting a point def now highlights projectiles it can target
[*] Player can now set the priority target for point defence module (like giving weapon attack cmd)
[*] Projectiles are now hoverable and selectable (not blasters)
[*] Module slot downgrade now asks confirmation
[*] Multi crew actions panel now shows crew count in header
[*] Added "intruders" help page and and tip given when first intruder starts welding in
[*] New perk for Tigerfish: can now start with an explosives combinator
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[b]
Balance[/b]
[list]
[*] Fate bonuses are now given only after all items (perks and ships) are unlocked
[*] Tigerfish has more resource & evasion bonus.
[*] Dronebays and medbays can now heal more people simultaneously
[*] Dronebays and medbays now use less resources to heal wounds
[*] Increased nuke HPs
[*] Reduced number of intruders sent by some hostile ships
[*] Updated Spideraa bridge
[*] Level 9 boss, added 1 more nuke slot.
[*] Made warpdrives slightly slower
[/list]
[b]
Fixes[/b]
[list]
[*] Fixed crew fight fire command not working properly
[*] Fixed researchable beacon with endless loop
[*] Fixed errors with saving and loading
[*] Battles after final boss won't change game victory path any more
[*] Modules in loot panel don't request power any more (no more red power icon)
[/list]
[b]Misc[/b]
[list]
[*] Moved some serialisable classes and structs to a separate folder (prep for better modding capabilities)
[*] Removed % shown after evasion from all places
[*] Cryosleep defreeze button in UI is now shown only when there is actually crew in that cryosleep
[/list]
[h1]Connect with us to stay up to date![/h1]
[url=https://www.discord.gg/iceberginteractive][img]{STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png[/img][/url]
[b]Shortest Trip to Earth[/b]
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[b]Iceberg Interactive[/b]
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