Survivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
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The year is almost over but we have one final update for you! It’s not as vast as the last one, because we’ve also been working on some bigger things for future updates. There’s still some fun stuff to check out though, like the [b]Gnasher[/b], a new enemy exclusive to the Verdant Meadows. There are also some new challenges that reward you with new [b]Wizard Outfits[/b]. You can hop on down to the patch notes for the details.
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For those counting, [b]0.7.1[/b] makes the [b]6th update[/b] we’ve released since our Early Access launch. It has been crazy fun so far, but also crazy busy. We're looking forward to keeping the development train going in 2025, but there are also some well-deserved breaks in place for our hardworking team.
With all we've learned from working on the game these last few months, we've gained a solid understanding of what we and our players want to see added in the future. This means we can start working on bigger blocks of content next year and really plan our updates towards a great 1.0 for The Spell Brigade.
Does this change anything? Not really. We will keep working on the game, but we will space out our updates a bit more, so we can add more awesome stuff each update. If you want to know what kind of awesome stuff, our [b][url=https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2904000/extras/TSB_Roadmap.png?t=1734525269]ROADMAP[/url][/b] gives a pretty good idea. And you can always join our [b][url=https://discord.gg/8qZ2zd22t6]DISCORD[/url][/b], where either a fellow player or Bolt Blaster Dev will help you out.
[h2][b]PATCH NOTES - VERSION 0.7.1.2254 (18-12-24)[/b][/h2]
[h3][b]✨NEW✨[/b][/h3]
💀 New Enemy: [b]Gnasher[/b]
👕 4 new Outfits: [b]Gingerbread Sun Mage, Hattree, Nutcracker King, The North Star[/b]
[h3][b]🕹️GAMEPLAY IMPROVEMENTS🕹️[/b][/h3]
✅ Added progression for Covenants, making the Harmony Pact and Eternal Bond Covenants unlockable by completing Quests.
✅ Improved consistency of applying Ice through different Spells.
🤝 Made the Stats Menu accessible at any time, without having to access the Pause Menu.
🤝 Added a system that kicks inactive non-host players (after the second inactive Level Up).
✅ Random matchmaking is now biased towards unlocked content.
[h3][b]🎨VISUAL IMPROVEMENTS🎨[/b][/h3]
✅ Improved the visual for the tornadoes in the Pyrestorm Pit by removing the seam.
🤝 Made a custom cursor icon.
🤝 The cursor is now hidden after not using it for a short period.
🤝 Improved feedback and readability of the location indicators for teammates and objectives.
✅ Improved readability of the “Sol’phish Vanquished” message.
✅ Fixed a visual/animation issue where the background of the Boss Objective message was misplaced.
🤝 Improved the UI for dead teammates so it’s easier to see if any teammates are dead.
✅ Visually improved the feedback of the timer in the Level Up Menu so it’s more prominent to players.
✅ Fixed some spacing issues where certain texts were overlapping in the Level Up Menu (especially for Russian translations).
✅ Updated the layout in the Outfit Menu so it can display more Outfits.
[h3][b]⚖️BALANCING⚖️[/b][/h3]
🤝 Improved Endless Mode by increasing the difficulty and making the scaling non-linear.
🤝 Improved Damage splitting for the following Spells:
✨[b]Astral Orb[/b]: reduced division factor from 2.5 to 1.8, increasing the Damage per projectile.
✨[b]Magic Missile[/b]: reduced division factor from 1.9 to 1.8, increasing the Damage per projectile.
✨[b]Hex Bomb[/b]: fixed a division bug and increased Damage by 25%.
🤝 Improved the rounding of Damage numbers so they round up, fixing the Damage numbers being often displayed as [b]0[/b].
[h3][b]⚙️STABILITY⚙️[/b][/h3]
⚙️ Fixed an issue where players would sometimes get stuck in the Level Up Menu.
🤝 Fixed an issue where “Invite Friend” and “Ready” were bound to the same control.
⚙️ Fixed an issue where after joining a Lobby with more unlocked content, some players could still access said content when on their own.
⚙️ Fixed an issue where multiple buttons in the Realm and Threat Level Menus could be highlighted/selected at the same time.
⚙️ Fixed an issue where the progress bar’s shown progress was inaccurate at the start of a Mission.
🤝 Fixed an issue where the Exploding Tick would drop XP before actually exploding.
🤝 Fixed an issue where the Falling Stars Spell would wrongfully indicate benefitting from Size upgrades.
🤝 Fixed an issue where the Falling Stars’ Augmentation did not actually target the enemy with the highest HP.
🤝 Fixed an issue where the Moonerang’s Range upgrades did not work as intended.
🤝 Removed the maximum offer limit for Move Speed upgrades, which was originally added unintentionally.
🤝 Fixed an issue where the Quest for unlocking Star Mage didn’t track correctly.
🤝 Fixed an issue where after a Mission players would be awarded a title that wasn’t applicable.
🤝 Fixed an issue where the game wasn’t saved when quitting the game.
🤝 Further improved stability of the game’s matchmaking.
🤝 = changes inspired by community feedback
[b]Happy holidays, and see you all in 2025![/b]
BOLT BLASTER OUT