Survivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
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0.7 is here! We know this one features some highly requested and anticipated features so letās just get down to it immediately:
[h3][b]š»INTRODUCING NEW ENEMIES[/b][/h3]
We've added 2 new enemies. Our questionable naming skills aside, behold...
[b]THE SNEAKY BUG[/b]
Sneaky Bugs roam the Frozen Ancients, only running at you when your backās turned to them (hence [i]āsneakyā[/i]).
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[b]THE FLYING MANTA[/b]
Flying Mantas - get this - fly around the Pyrestorm Pit. Theyāll draw on you quickly so beware! Weāre also currently working on more Realm-specific enemies, but more on that laterā¦
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[h3][b]šINTRODUCING COVENANTS[/b][/h3]
The highly requested [b]Friendly Fire toggle[/b] and [b]Endless Mode[/b] have both been implemented in the form of Modifiers, which weāre calling Covenants. When selecting your Realm and Threat Level, you can now also activate any of the available Covenants to modify the rules of your run.
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Activate Harmony Pact to disable Friendly Fire, meaning you canāt hurt yourself or your teammates, and they canāt either. Activate Eternal Bond to enable Endless Mode, allowing you to keep playing after defeating Solāphish, and starting a new cycle.
We plan to add more Covenants in the future, so weāre very excited to see what this brings to the game. Obviously, balancing an endless experience is very challenging, and we will be constantly improving this mode throughout Early Access to get it just right.
[h3][b]šMATCHMAKING IMPROVEMENTS[/b][/h3]
While these new features add a lot of value to the game, we quickly realized that this would also impact the matchmaking, as more choices for your run will also create more scattering of lobbies, making it potentially harder to match with the right players. And while our numbers are definitely growing, our player base is not THAT big to have many matches for each particular run choice.
Thatās why we took some more time to not only improve the matchmaking process technically, but also give players some more options when trying to find players.
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By accessing the Matchmaking Options, you can now choose to prioritize your own run choices, or match with players in any run setup. We also added a meter for āWizard Activityā, which essentially gives you a rough estimate of how easily you can find other players.
There are many more tiny fixes and improvements added, you can find those in the patch notes below:
[h3][b]PATCH NOTES - VERSION 0.7.0.2018[/b][/h3]
[b]NEW[/b]
š A new Covenant: [b]Harmony Pact[/b] (disables Friendly Fire)
š A new Covenant: [b]Eternal Bond[/b] (enables Endless Mode)
š» A new Enemy: [b]Sneaky Bug[/b]
š» A new Enemy: [b]Flying Manta[/b]
š Added a menu for Matchmaking Preferences.
[b]IMPROVEMENTS[/b]
š¤ Added new player icons that match the playerās equipped Outfit for each Wizard.
ā Added some very cool trees to the environment of the Verdant Meadows.
š¤ Improved Enemy syncing between clients.
ā Made Enemy Statues invulnerable to lava in the Pyrestorm Pit.
ā Optimized texture resolutions for better performance.
ā Improved the UI for Realm, Threat Level and Covenant selection.
ā Improved UI readability by adding a blur effect where necessary.
š¤ Added a fancy Roadmap button to the Start Menu.
š¤ Removed time limit for Matchmaking.
ā Improved Matchmaking by giving priority to fuller Lobbies when searching for Players.
[b]BALANCING[/b]
š¤ Magic Missile: increased Range and Range Upgrades with [b]10%[/b].
š¤ Aether Beam: increased DPS boost to [b]20%[/b] when adding additional projectiles by.
ā Aether Beam: rebalanced the dividing of Damage over multiple Beams, so the correct amount of Damage is always dealt.
ā Sulfur Geysers: increased Damage and increased the Cooldown by [b]30%[/b].
ā Changed application of Speed Upgrade logic so itās only applied once. Doubled values for Move Speed increases for standard Upgrades, Relics, Enchantments and Wizard stats to adjust for this fix.
[b]STABILITY[/b]
š¤ Fixed an issue where collected Funghi wouldnāt count towards Quest progress for clients.
āļø Fixed an issue where Relics couldnāt be picked up immediately.
š¤ Fixed an issue where Solāphish and the Golden Flesh Crab would spawn outside of the map in the Pyrestorm Pit.
āļø Fixed an issue where projectiles would sometimes despawn on the worldās 0 position.
āļø Fixed an issue on the Steam Deck where button prompts werenāt shown accurately.
š¤ Fixed an issue where the Falling Starās Explosion Augmentation would clip through other effects.
āļø Fixed an issue where the Main Menuās Leave button would still be interactable while in the Loading screen, resulting in the game breaking.
š¤ Fixed an issue where some Fire Damage ticks were skipped on high Fire Rates.
š¤ = changes inspired by community feedback
Enjoy the update! Weāve also joined the Autumn Sales and gave the game a 20% discount, so if thereās ever a time to try it out with your friends, itās now.
BOLT BLASTER OUT