🧙‍♂️ Early Access - Update 0.6.4

The Spell Brigade

Survivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!

[img]{STEAM_CLAN_IMAGE}/44991302/3ee721adda09da75c6e2e08d6e33a1af55034a15.png[/img] Howdy Brigadeers! It’s been about 2 months since our launch into Early Access and it’s safe to say that it has been a crazy ride so far! Today, we have a smaller update for you while we’re hard at work on the next one. It mainly features some balancing, some improvements and another cool Wizard. His name is [b]Aldric[/b], and he’s an absolute unit. [h2][b]PATCH NOTES - VERSION 0.6.4.1846 (13-11-24)[/b][/h2] [h3][b]NEW[/b][/h3] 🧙 A new Wizard: [b]Aldric[/b] 👕 2 new Outfits: [b]Aldric the Crustworthy[/b] & [b]Grovewarden Aldric[/b] 📜 3 new Quests [h3][b]IMPROVEMENTS[/b][/h3] 🤝 Reduced the minimum cast distance for the Falling Stars Spell. 🤝 Made sure the last selected Wizard and Outfit are saved across multiple sessions. 🤝 Made sure the Astral Orbs, Magic Missile and Aether Beam try to avoid obstacles when casted. 🤝 The Delayed Fate Relic is now not offered before Players have unlocked Rerolls. 🤝 Reduced maximum number of concurrent Buffer enemies. ✅ Hid the More Info prompt in the Level Up menu where it wasn’t needed. [h3][b]BALANCING[/b][/h3] 🤝 Increased the Aether Beam’s Damage by 5% and reduced Cooldown by 10%. 🤝 Increased the Falling Stars’ Damage by 5% and reduced an Augmentation’s explosion damage by 50%. [h3][b]STABILITY[/b][/h3] ⚙️ Fixed an issue where some enemies would not heal. 🤝 Fixed an issue where the Pause Menu could be opened right after a Level Up choice, resulting in an open Pause Menu while the game runs in the background. ⚙️ Fixed an issue where explosions from Spell Augmentations would damage the caster. 🤝 Fixed an issue where the Time Played stat wrapped back to 0 each passing hour. 🤝 = changes inspired by community feedback Last update we promised an [b]Endless Mode[/b] and a [b]Friendly Fire Toggle[/b]. These features are still on track and will be there in the next update at the end of this month (among other things). But no worries, we’ve also updated our Roadmap once again! Thanks to our awesome community, we have a pretty good idea about what it is we want to add and what you guys want to see. [img]{STEAM_CLAN_IMAGE}/44991302/90333d9b02d05740d38fd4a252492f6d242732ae.jpg[/img] So yeah, enjoy the new Wizard, and be sure to check in with us in a few weeks when we roll out our biggest update so far! BOLT BLASTER OUT