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Happy Friday, Slayers!
Right in time for the weekend, we've some good news for you! As you may have seen on our roadmap, we have promised you the first Early Access update for February with new content such as challenge maps, new music, more voice lines, new unlockables as well as bug fixes, polishing and adjustments.
And with this we keep our word: The first Early Access roadmap update for [b]Bloodshed[/b] is available as of now, which actually has more to offer in addition to the announced new content!
[h3][b]This is the full Changelog of Version 0.12.17:[/b][/h3]
[b]Headquarters[/b]
[list][*] A set of eight new objectives has been added.
[*] A set of three new achievements has been added.
[*] A new global upgrade for the Attraction stat has been added (needs to be unlocked by solving the corresponding objective).
[*] Leaderboards have been added for the new Bonus and Challenge mission types.
[*] A new statistic item has been added, tracking the total number of collected Golden Skull Coins.
[*] Collection Menu: Global upgrades are now also listed in the Collection menu and their unlock status is taken into account in the overall completion calculations.
[*] Character Selection: Fixed an issue with Seraphina's special ability description; now displaying the correct hotkey.[/list]
[b]New Relics [/b]
[list][*] Backpack Reloader: Automatically reloads weapons stowed in your backpack while you're using another gun.
[*] Damage Indicator: Shows you the origin of incoming attacks.[/list]
[b]Interface[/b]
[list][*] The in-game HUD now displays the remaining ammunition of all magazine-bound weapons as a horizontal bar above the respective inventory icon.
[*] The complete reloading of a weapon is now visualized by a highlighting effect on the corresponding inventory symbol.
[*] Changed order of menus; pause menu is now rendered above fade screens.
[*] On the result screen, you can now choose between returning to the Headquarters or restarting the mission (by popular demand).[/list]
[b]New Missions[/b]
[list][*] A new (optional) bonus mission based on the familiar Graveyard map has been added. Uncover the secret of the cathedral and find out what sinister schemes are going on inside! This mission is also the first to make use of a new internal feature which allows us to dynamically increase the size of the play area during a running session.
[*] A set of two short (optional) Challenge Missions has been added. This new mission type offers special gameplay objectives and requires you to complete the job as quickly as possible. Face the challenge and break all records! By the way, the record hunt is not a requirement: You can of course play the missions at your own pace.
[*] To access the new missions, you first need to collect Golden Skull Coins. Explore the regular Main Mission maps and keep your eyes and ears open to find out how to get hold of these shiny artefacts![/list]
[b]Spells[/b]
[list][*] Aura of Repulsion: Those Cultists are getting on your back too much? With this new spell you can quickly get yourself some room to breathe!
[*] Ring of Blessing: It's always good to have a little extra HP up your sleeve. With this new spell, you can create your very own healing area.
[*] Caltrops: Spike the ground at your feet with painful caltrops and deliver your enemies a lethal bleed.
[*] Devil's Trap: Fixed an issues with Duration stat being not applied correctly to the lifetime of the pentagram area.[/list]
[b]Options[/b]
[list][*] Accessibility Menu: Added ‘Upright Billboards’ option. With this option enabled (default), billboard sprites are now always rendered upright, significantly increasing aiming accuracy and eliminating the discrepancy between an enemy's hitbox and their rendered sprite that occurred when viewed from a steep angle. Disable this option to return to classic rendering, where enemy sprites will be fully rotated towards the camera (but bear in mind that this will affect accuracy for technical reasons).[/list]
[b]Enemies[/b]
[list][*] The Gluttonous Reaver has learned a new trick: Standing in its vomit stream will now briefly impair your vision.
[*] A new boss enemy has been added: The hulking Pumpkin Menace is lurking for unwary survivors.
[*] Chaos Creatures now drop Treasure Chests when defeated.
[*] Sacrifice and Skeleton Sentinel now drop more XP.
[*] Damage areas created by the Inquisitor are now removed when completing a mission.[/list]
[b]Audio[/b]
[list][*] Mixed and mastered tracks: Suspense (boss level background music), Boss Intro and Theme, Forest-mission background music.
[*] Added new music for Challenge missions.
[*] Revised the voice line/audio commentary system, increased minimum cooldown between common commentary lines.
[*] Added new voice line audios and event triggers for all characters; new triggers are: good/bad luck, defeat larger enemy/boss enemy, damage taken, headshot, pick up health with low HP, pick up item, collect money, collect XP.[/list]
[b]Miscellaneous[/b]
[list][*] Fixed an issue where certain weapons (i.e. AK-47) would automatically fire a shot after reloading.
[*] Made sure that existing temporary data from a previous session is now completely wiped when starting a new game with an empty savegame slot.
[*] Fixed rare issue where gameplay continued in the background while a Treasure Chest event was running.
[*] Fixed rare issue where Treasure Chest/Slot Machine event and Level Up event were active at the same time; the Level Up event now waits for the Treasure Chest to finish.
[*] Fixed several lighting issues.
[*] Reworked the Intensity Manager; this internal system now measures the current stress level in a more reliable way and adjusts the background music intensity accordingly.
[*] Added icons for level-up screen fallback options (Health, Money).
[*] Removed the Auto-Shooting info screen during the startup sequence for the Early Access version.
[*] Implemented several performance improvements.
[*] Fixed several smaller issues.[/list]
As always, your feedback and thoughts are really appreciated! If you want to give us any feedback please do so in the comments, in the [url=https://steamcommunity.com/app/2747550]Steam Community Hub[/url], or on our [url=https://discord.com/invite/eCYKxqtJwF]Discord channel[/url]. That would really help us a lot! 🤘
Happy Slay Day!
com8com1 Software & Headup
https://store.steampowered.com/app/2747550/Bloodshed/