🛠 Bloodshed Demo Feedback Recap And How We Put It To Use!

[img]{STEAM_CLAN_IMAGE}/45236843/5117651d31a6959992028b6a2db7269151abcf94.jpg[/img] Happy Friday, Slayers! We announced it twice, but did not deliver yet. Shame on us! But after almost 16k demo players and tons of videos, postings and comments, we're finally getting started: let's talk about feedback and criticism we have received from all of you for our [b]Bloodshed[/b] demo. But first of all: thank you for playing the demo and being so responsive! We have divided the feedback into three categories: content, balancing, and general bugfixes and improvements. Here we go: [h3][b]CONTENT[/b][/h3] So, when it comes to content, the most frequently mentioned feedback is: “We want more”. And we hear you! After all, you've only played a demo so far, and there will of course be more content for the Early Access release on December 12! More player characters, more missions, more maps, more enemies, bigger enemies, more weapons. Overall: more variation! [img]{STEAM_CLAN_IMAGE}/45236843/fa1d2b6c25de8f9cc6a774ca3f40fbed7c7c7aac.jpg[/img] [list][*] Additional player characters [*] Additional missions and maps [*] More than 10 brand-new enemies for more variation [*] Several bigger enemies [*] A boss enemy and boss level [*] More Weapons [*] More Feature Unlocks, including damage numbers display [*] Steam Achievements [*] Additional music tracks and sound effects[/list] [h3][b]BALANCING[/b][/h3] What we've recognized the most from your feedback when it comes to balancing is, that very little players used the melee weapons. And that's why we decided to overall improve the melee weapons system: the effects have been redesigned, the weapons can now inflict temporary status effects, and feature area damage! Besides that, we improved the overall gameplay balancing and difficulty level for a more challenging gameplay experience as many players felt underchallenged. [img]{STEAM_CLAN_IMAGE}/45236843/5dd2ef59e044f48e9a97cbdca6a5902d9ee2035f.jpg[/img] [list][*] Stronger and improved Melee Weapons system: [olist][*] Effects of melee weapons have been redesigned [*] Melee weapons can now inflict temporary status effects [*] Now feature area damage for hitting multiple enemies with a single strike[/olist][*] Improved XP collection by adding levelable ability “Attraction” to the game [*] Improved overall difficulty level for a more challenging gameplay experience [*] Improved overall gameplay balancing[/list] [h3][b]GENERAL BUGFIXES AND IMPROVEMENTS[/b][/h3] The demo we published back in October was still early, and a lot has changed and improved since: many of the UI elements were still placeholders and have been replaced; just like the placeholder voiceovers from the demo (we'll tell you which voice actors we were able to secure for Bloodshed soon!). Performance has also been optimized and a system has been installed with which you can remove certain items from the level-up menu selection for the current run. [list][*] Demo placeholder voiceovers replaced by first voiceovers for player characters [*] Mission Start UI has been completely redesigned [*] Icons for Passive Abilities have been redesigned [*] Added several options for post effect adjustments [*] Improved blood and splatter effects [*] Improved enemy AI, enemy targeting and collisions [*] Added an option to remove certain items from the level-up menu selection for the current run [*] Added additional trackable statistics for the statistics menu [*] Playable characters now each have their individual number of available weapon, spell and ability slots and each character has different categories of usable items [*] Implementation of some initial performance optimizations[/list] As you can see, we've made good use of the time since the demo was released! And we want to thank you once more for sharing so much constructive feedback and ideas for [b]Bloodshed[/b]! Oh, and so much love! We are really blown away by with how positively [b]Bloodshed[/b] has been received by you. And we want to build on this to make Bloodshed the best possible gaming experience together with you in Early Access! And now have a restful weekend everyone! Talk to you again really soon! com8com1 Software & Headup https://store.steampowered.com/app/2747550/Bloodshed/