🔥 Bloodshed Update Version 0.11.34 is live!

[img]{STEAM_CLAN_IMAGE}/45236843/29c0f20d58b8d46aa8f2320e9a1bfd7c17fe1467.jpg[/img] Pre-seasonal greetings, friends! [b]Bloodshed[/b] has been available for almost a week now, and we've received an incredible amount of good and constructive feedback from you in those six days. Thank you very much for that. We really appreciate it! ❤️ From all this feedback from you we have now created the first update Version 0.11.34, which is now available for [b]Bloodshed[/b]! For example, the update rebalances the target values of the achievements, increases the HP of the Hell King boss, and much more. [img]{STEAM_CLAN_IMAGE}/45236843/5bfa0ab4d0726d2b0d2df160c02ee4ba3df61cdf.png[/img] [h3][b]This is the full Changelog of Version 0.11.34:[/b][/h3] [u][b]Options Menu[/b][/u] [list][*] Added new menu page "Accessibility" with options for screen shake intensity, pickup flash intensity, camera leaning and field of view [*] Moved pickup flash option to accessibility page [*] Pickup flash setting is now stored correctly in savegame data [*] Added displays for numeric values to each slider option for better readability [*] Added an option for vertical syncronization (V-Sync) to video options menu [*] Fixed an issue with resolution and window mode not being initialized correctly in certain cases on game start [*] Fixed an issue with initializing slider values in options menus [*] Improved slider element feedbacks [*] Generally improved menu navigation via gamepad/keyboard[/list] [u][b]User Interface[/b][/u] [list][*] Improved readability of damage numbers [*] Items that are only available as start item of certain characters are now also listed in the Headquarters' Collection menu [*] Adjusted font settings for Bestiary [*] Changed enumeration system for Bestiary; enemies are now numbered by internal order to prevent duplicates [*] Adjusted enemy stats for Bestiary display[/list] [u][b]Enemies[/b][/u] [list][*] [b]Sacrifice:[/b][/list][olist][*] Added distinct visual glow effect to Sacrifice enemies [*] Sacrifice enemies now stop in place for 1.5 seconds before blowing up, leaving players more time to escape [*] Added distinctive sound for Sacrifice enemies when switching to blow-up phase [*] Toned down damage of Sacrifice explosion a bit[/olist][list][*] Increased HP of Hell King boss enemy to a more reasonable level [*] Fixed Hell King taking damage from other enemies or its own attacks, potentially leading to a dead end when being defeated by non-player units [*] Fixed a general issue that could slow down the movement of enemies during high frame rate phases[/list] [u][b]Objectives[/b][/u] [list][*] Objective conditions are now correctly tracked per player. This fixes an issue of objective "Reach 500 kills with Sakura Fury" being solvable with any character. [*] Fixed wording issue with "reach headshot kill count" objectives[/list] [u][b]Achievements[/b][/u] [list][*] [b]Following achievement target values have been rebalanced:[/b][/list][olist][*] Passive-Aggressive: Unlock 6 passive abilities. (was: 10) [*] Spellbound Survivalist: Unlock 6 sells. (was: 10) [*] Level Up Your Game: Reach level 30 with any character. (was: 50)[/olist][list][*] Target condition checks have been improved for several achievement types [*] A failsafe/re-check function has been added for cases where the Steam client did not receive an Achievement trigger in time (executed automatically each time the Headquarters are entered)[/list] [u][b]Miscellaneous[/b][/u] [list][*] Fixed orientation of mini gun, now pointing correctly towards crosshair [*] Improved internal object pooling and error handling which could potentially increase performance in late-session gameplay [*] Fixed a severe issue that could lead to a dead end during the treasure chest event when the engine skipped frames either due to performance issues or the application window losing focus [*] Removed wrong ambient sound effect from destructible brazier columns [*] Adjusted amount of available weapon and spell slots as well as weapon category restrictions for Sakura Fury [*] Reduced voice comment chances for all characters [*] Minor cosmetical fixes and adjustments[/list] As always, your feedback and thoughts are really appreciated! If you want to give us any feedback please do so in the comments, in the [url=https://steamcommunity.com/app/2747550]Steam Community Hub[/url], or on our [url=https://discord.com/invite/eCYKxqtJwF]Discord channel[/url]. That would really help us a lot! ❤️ Happy Slay Day! com8com1 Software & Headup https://store.steampowered.com/app/2747550/Bloodshed/