EARLY ACCESS - PATCH NOTES - V0.89.03

Voltaire: The Vegan Vampire

Rebel against your legacy in this farming action roguelite. Tend your spooky farm by day & defend your crops from enemies at night! Upgrade Voltaire, youngest son of Dracula, with devious new abilities & discover dozens of new plants to cultivate. Send dad a message: a vegan life is no missed steak!

[img]{STEAM_CLAN_IMAGE}/42195734/eb4b79f221c0fc61ba8780721005375bdd2e3ca5.gif[/img] [h2][b]NEW![/b][/h2] [list] [*] [b]Major Graphical Improvements: A New Perspective![/b] A brand new way to discover the world of Voltaire! Improved graphical fidelity, a new camera perspective, enhanced particle effects and new 2.5D house looks. [*] [b]New Materials: Souldust and Soulscrap![/b] Shinies everywhere! Souldust and Soulscrap are a new way to craft those precious Soulstones through the Alchemy Table. [*] [b]New Blueprint: Soul Collector![/b] Reaping Compassion! A Soul Collector will grant you Souldust for each baddie defeated every night. [/list] [h2][b]BUGFIXES[/b][/h2] [list] [*] Fixed an issue that could cause the Pyromancer skill tree to reset on game load [*] Fixed an issue that could cause the ending cinematic to not display properly upon defeating the final boss [*] Fixed an issue that could cause the fog around the biome’s edge to display on the wrong visual layer [*] Fixed an issue that could cause buglings from BugBug’s eggs to spawn during the day time [*] Fixed an issue that could cause Werebats to be counted twice in the “enemies remaining” UI [*] Fixed an issue that could cause some pets to be duplicated every time you swapped classes [*] Fixed Ylga’s shop item descriptions to properly represent consumable items [*] Fixed an issue that could prevent the “items received” tag from displaying when being awarded soulstones from Olga or Elga [*] Fixed an issue that was causing some boats and sunshade props in the Silverbane Bay biome to spawn blue leaves when walked through [*] Fixed an issue that was causing some weather particle effects to not properly scale with camera zoom, especially during Bloodmoon [*] Fixed an issue that could cause missions requiring the crafting of certain materials to be completed when the wrong material was crafted [*] Fixed an issue causing the level up pop-up on P2 to not have a selection until the joystick was moved [*] Fixed an issue that could cause P2 to lose control after P1 completed the Inventory tutorial [*] Fixed an issue that could cause conflicting control between P1 and P2 in the Alchemy Table UI [*] Fixed an issue that caused the text displayed when gaining XP from composting to not take boons into account [*] Fixed an issue that caused the amount of any reward received by Elga and Olga to mismatch the actual amount received [/list] [h2][b]BALANCE[/b][/h2] [list] [*] Decreased how fast an enemy wave can be spawned at later stages of the game [*] Enemy waves will now spawn in a more gradual interval instead of clumping up as much towards the end of the night cycle [*] Frostling’s attack range increased [*] Frostling’s attack speed decreased [*] Boons will now include a level-based unlocking progression, where reaching a certain level is mandatory in order to further augment each boon [*] Retired the old Soulstone alchemical recipe in favor of the new one using Soulscrap [*] Added a new alchemical recipe to allow transformation of Souldust into Soulscrap [/list]