Rebel against your legacy in this farming action roguelite. Tend your spooky farm by day & defend your crops from enemies at night! Upgrade Voltaire, youngest son of Dracula, with devious new abilities & discover dozens of new plants to cultivate. Send dad a message: a vegan life is no missed steak!
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[h2][b]NEW![/b][/h2]
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[*] [b]Major Graphical Improvements: A New Perspective![/b]
A brand new way to discover the world of Voltaire! Improved graphical fidelity, a new camera perspective, enhanced particle effects and new 2.5D house looks.
[*] [b]New Materials: Souldust and Soulscrap![/b]
Shinies everywhere! Souldust and Soulscrap are a new way to craft those precious Soulstones through the Alchemy Table.
[*] [b]New Blueprint: Soul Collector![/b]
Reaping Compassion! A Soul Collector will grant you Souldust for each baddie defeated every night.
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[h2][b]BUGFIXES[/b][/h2]
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[*] Fixed an issue that could cause the Pyromancer skill tree to reset on game load
[*] Fixed an issue that could cause the ending cinematic to not display properly upon defeating the final boss
[*] Fixed an issue that could cause the fog around the biome’s edge to display on the wrong visual layer
[*] Fixed an issue that could cause buglings from BugBug’s eggs to spawn during the day time
[*] Fixed an issue that could cause Werebats to be counted twice in the “enemies remaining” UI
[*] Fixed an issue that could cause some pets to be duplicated every time you swapped classes
[*] Fixed Ylga’s shop item descriptions to properly represent consumable items
[*] Fixed an issue that could prevent the “items received” tag from displaying when being awarded soulstones from Olga or Elga
[*] Fixed an issue that was causing some boats and sunshade props in the Silverbane Bay biome to spawn blue leaves when walked through
[*] Fixed an issue that was causing some weather particle effects to not properly scale with camera zoom, especially during Bloodmoon
[*] Fixed an issue that could cause missions requiring the crafting of certain materials to be completed when the wrong material was crafted
[*] Fixed an issue causing the level up pop-up on P2 to not have a selection until the joystick was moved
[*] Fixed an issue that could cause P2 to lose control after P1 completed the Inventory tutorial
[*] Fixed an issue that could cause conflicting control between P1 and P2 in the Alchemy Table UI
[*] Fixed an issue that caused the text displayed when gaining XP from composting to not take boons into account
[*] Fixed an issue that caused the amount of any reward received by Elga and Olga to mismatch the actual amount received
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[h2][b]BALANCE[/b][/h2]
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[*] Decreased how fast an enemy wave can be spawned at later stages of the game
[*] Enemy waves will now spawn in a more gradual interval instead of clumping up as much towards the end of the night cycle
[*] Frostling’s attack range increased
[*] Frostling’s attack speed decreased
[*] Boons will now include a level-based unlocking progression, where reaching a certain level is mandatory in order to further augment each boon
[*] Retired the old Soulstone alchemical recipe in favor of the new one using Soulscrap
[*] Added a new alchemical recipe to allow transformation of Souldust into Soulscrap
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