EARLY ACCESS - PATCH NOTES - V0.85.03

Voltaire: The Vegan Vampire

Rebel against your legacy in this farming action roguelite. Tend your spooky farm by day & defend your crops from enemies at night! Upgrade Voltaire, youngest son of Dracula, with devious new abilities & discover dozens of new plants to cultivate. Send dad a message: a vegan life is no missed steak!

[h2][b]NEW![/b][/h2] [list] [*] [b]New system: Blueprints![/b] A new way to shape the landscape and improve your odds. [*] [b]New Blueprint: Bat Shrine![/b] Not the baseball kind! [*] [b]New Blueprint: Dog Shrine![/b] Who let the Shrines out? [*] [b]New Blueprint: Cat Shrine![/b] Happy kitty, sleepy kitty, purr purr purr. [*] [b]New material tiers: Planks, Bricks, Soulplanks and Soulbricks![/b] Work your way up the material chain. [*] [b]New cinematic ending! (WIP)[/b] Watch in-the-making footage of your journey’s outcome… so far! [/list] [h2][b]BUGFIXES[/b][/h2] [list] [*] Fixed an issue that could cause key remapping errors when attempting to change the main interaction keybind. [*] Fixed a rare issue that could cause Voltaire to transition into a night cycle after fainting without waking up inside the house, and no baddies spawning (if this ever happens in an old save slot, re-entering the house will resume the cycle and fix the issue) [*] Fixed several minor UI and scaling issues [*] Fixed several minor sprite layering issues [/list] [h2][b]BALANCE[/b][/h2] [list] [*] Re-adjusted overall XP required from level 10 to 20 to further smooth out the curve instead of having a large requirement increment at level 15 [*] Added the new Shrines blueprints, which grant 10% extra XP from all sources, per shrine (stacking buff!) [*] Slightly increased the scaling on the amount of baddies spawned per day as the player progresses through each week [*] Added the option to convert base materials into their next tier in the Alchemy Table (wood to plank, plank to soulplank / stone to brick, brick to soulbrick) [/list]