Rebel against your legacy in this farming action roguelite. Tend your spooky farm by day & defend your crops from enemies at night! Upgrade Voltaire, youngest son of Dracula, with devious new abilities & discover dozens of new plants to cultivate. Send dad a message: a vegan life is no missed steak!
[h2][b]NEW![/b][/h2]
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[*] [b]New system: Blueprints![/b]
A new way to shape the landscape and improve your odds.
[*] [b]New Blueprint: Bat Shrine![/b]
Not the baseball kind!
[*] [b]New Blueprint: Dog Shrine![/b]
Who let the Shrines out?
[*] [b]New Blueprint: Cat Shrine![/b]
Happy kitty, sleepy kitty, purr purr purr.
[*] [b]New material tiers: Planks, Bricks, Soulplanks and Soulbricks![/b]
Work your way up the material chain.
[*] [b]New cinematic ending! (WIP)[/b]
Watch in-the-making footage of your journey’s outcome… so far!
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[h2][b]BUGFIXES[/b][/h2]
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[*] Fixed an issue that could cause key remapping errors when attempting to change the main interaction keybind.
[*] Fixed a rare issue that could cause Voltaire to transition into a night cycle after fainting without waking up inside the house, and no baddies spawning (if this ever happens in an old save slot, re-entering the house will resume the cycle and fix the issue)
[*] Fixed several minor UI and scaling issues
[*] Fixed several minor sprite layering issues
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[h2][b]BALANCE[/b][/h2]
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[*] Re-adjusted overall XP required from level 10 to 20 to further smooth out the curve instead of having a large requirement increment at level 15
[*] Added the new Shrines blueprints, which grant 10% extra XP from all sources, per shrine (stacking buff!)
[*] Slightly increased the scaling on the amount of baddies spawned per day as the player progresses through each week
[*] Added the option to convert base materials into their next tier in the Alchemy Table (wood to plank, plank to soulplank / stone to brick, brick to soulbrick)
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