Early Access Patch #06 - Update and Change Log

Astral Tracks

Astral Tracks is a precise and competitive 3D platforming speedrunner where you run, dash, slide, swing and wall run your way to victory. Compete against friends locally or online and refine your runs to top the leaderboards for each procedurally generated track!

Hello dear friends of gaming! 🎮 1, 2, 3, 4, 5 and… [b]6[/b]! Once again we come with good news - a new patch for you, our 6th patch, and we are excited to show what we have in store for you! 🤩 All of this is happening while [b]Steam Summer Sale[/b] is still ongoing - but not for long anymore! So make sure to check out our indie game NOW while it's still on sale! 💲 [img]{STEAM_CLAN_IMAGE}/44367915/ad476e6ee7e4bd30055dd98a256c1f5c5a141510.png[/img] As probably everyone somehow involved in or with games knows, one of the most important things towards finishing a game, is fixing bugs! So while our previous patch included more new features and content, like the display of the 3D characters of all co-players in a lobby, new accessories and enhanced track filters, this patch focuses mostly on bug fixes! 🪲👀 And some nice improvements as well, of course, for example to the Steam Deck version and to the collectable ducks! You can find the full change log below! We are curious to know if you’ve previously found all the bugs we fixed and if you discovered even more? Please let us know in the comments, in the Community Hub, or via our other social channels, and share your thoughts and wishes with us! What else you would like to see in future patches or in the full release? 💭💡 [h1]Full Change Log:[/h1] [h2]Improvements / Updates[/h2] [list] [*] Improvements to Steam Deck version: When playing on a Steam Deck, the game should now automatically start with controller mode instead of mouse/keyboard input, and the game should now also open up the Steam Input keyboard when focusing the "Seed" input field in the PLAY menu to enter a specific track seed [*] Adjustments to collectable ducks on the tracks: Already collected ducks now have a different appearance and they do not follow your character anymore as if they were being collected again, collectable ducks now interfere less with the camera if there are lots of them following your character while being collected, the gold material of the collectable ducks was improved, and if there are lots of collectable ducks being pulled to your character there is a fade effect in place now so the screen isn't too cluttered [*] Updated resetting your character with "Q" during a run, because it may have happened that the transition screen with the rotating duck wasn't shown [*] Adjusted "Press Y to join splitscreen" text in PLAY menu, so it doesn't overlap with other menu text in certain languages [*] Improved lighting in PLAY menu and brought the camera closer [*] Adjusted player respawn points on some track segments as well as start and exit points of some segments [*] Added more padding to description text of accessories (in detail view) in the customization menu and improved shadow casting [*] Improved display of spinning duck as the currency on the lower left of (almost) every UI [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed the track progress bar in multiplayer mode, which had some issues both with the icons in the lobby as well as with the individual progress of each icon on the bar on the lower right during a run - now, in the PLAY menu, all icons of players inside a lobby should be shown correctly on the lower right and while running a track, the icons on the progress bar should show steady progress whereas before it may have happened that they jumped around on the bar or the bar wasn't shown at all for client players [*] When a host exits a track back to the main menu while playing multiplayer, all clients should now also be transferred to the main menu instead of getting a notification saying "Connection lost" [*] In multiplayer, a client's character shouldn't turn automatically anymore when the host player turns their character in the customization screen, and client characters also shouldn't float above the ground anymore in the customization menu [*] Fixed bug in the display of characters inside a lobby (freshly introduced in the 5th patch!), where characters and/or accessories of client players were sometimes displayed incorrectly or missing [*] Characters shouldn't be tilted anymore after using a slide and then moving on the ground again without jumping first [*] When joining a lobby as a client, the very first selection of ghost settings of the host should now be displayed correctly, whereas before they were only shown correctly once the host changed the settings at least once [*] Updated implementation of the "Personal" and "Friends" track filters in the End Screen, which sometimes weren't working correctly before [*] Fixed bug where players got stuck in infinite loading when they return to the main menu via the pause menu during the countdown of a track in singleplayer mode [*] Fixed bug where pressing "F" in the customization menu, to change the color of your character or opening up the detail view of an accessory, sometimes wasn't working because of input focus issues [*] Fixed dissolving effect on basket accessory, which was not spawned with the wanted effect when putting it on your character in the customization screen [/list] We hope you enjoy the updates and wish you a sunny day! ☀️ -The LAB132 team