Early Access Patch #04 - Update and Change Log

Astral Tracks

Astral Tracks is a precise and competitive 3D platforming speedrunner where you run, dash, slide, swing and wall run your way to victory. Compete against friends locally or online and refine your runs to top the leaderboards for each procedurally generated track!

Welcome back! How exciting that you are here! 😄 We come bearing gifts - the [b]4th patch[/b] for our game [i]Astral Tracks[/i]! This new update includes bug fixes, improvements for splitscreen and track filters, as well as enhancements to the customisation menu. You can find the full change log below! [img]{STEAM_CLAN_IMAGE}/44367915/7f200dc9d3f3bc42513c11d097d770e1d025fedc.png[/img] And - in case you haven’t noticed 😉 - we also want to take a second to inform you that we’ve [b]updated [i]Astral Tracks[/i]' Steam page[/b] here as well! We created several [b]GIFs[/b] from gameplay or Engine-rendered footage to include in the “About this game” section. Don’t you also think it adds a lot more dynamic to the Steam page and thus reflects the game way better? 🤩 But coming back to the new patch... The last update, patch number 3, included the new local multiplayer mode via splitscreen and we've continued to improve it ever since. Now when you enjoy the game with family and friends, sitting next to each other on the couch, it will only get better! Additionally, we also worked on improving the track filters and sorting options. This will allow you to have better results when searching for tracks and filtering them. We also enhanced the customisation menu, now allowing you to turn the character while trying on costumes and enjoy its beautiful accessories from all angles - I mean, have you actually seen all the awesome backpacks available? ✨ [img]{STEAM_CLAN_IMAGE}/44367915/3198f587a620f6331de06c991c8b6481f1abf821.jpg[/img] Please let us know in the comments or in the Community Hub what you think and what else you would like to see in future patches! During Early Access, we are continuously working on improving the game and expanding the game for its full release, so stay tuned! [h2]Full Change Log:[/h2] [h3]New Content / Features[/h3] [list] [*] Integrated the option to rotate your character in the customization menu [/list] [h3]Improvements / Updates[/h3] [list] [*] Adjusted the in game UI sound volume, especially in the track end screen [*] The credits screen in the pause menu is now scrollable while using a gamepad [*] While playing splitscreen, it now shows all players the same endscreen, resulting in a better overview and a less crowded screen [*] While playing splitscreen, co-players now automatically enter Spectator mode when finishing if there are still co-players left on the track [*] When playing multiplayer, ghost settings of the session host now automatically apply to all co-players [*] Improved UI display of selected stages for co-players while playing multiplayer, automatically applying settings chosen by the session host [*] Adjusted the character transition effect in the main menu, when coming back from a track [*] Enabled transition effect for grapple hook of the astronaut character [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed a track filter bug that prevented you from finding tracks with no highscores while filtering for "least highscores" [*] Fixed lobby icons in the main menu so they don't appear twice in certain situations [*] In the track end screen, the word "Next" is no longer cut off in some languages [*] Fixed bug so that when playing multiplayer, co-players don't have a turned head or body after using the slides [*] Updated the controller icons position throughout all menus [*] Updated the buttons in the spectator mode, improving the spectating experience [*] Removed faulty height fog from the sky in tracks [/list] [b]NOTE: [/b]We are still updating the games localization, so we ask for your understanding if we missed some translations in your preferred language! 🙏 Localization takes some extra steps and time, but we will make sure to update it as soon as we can. The next patch will be a bigger one, so definitely stay tuned for that! We are working on some bigger, visible new features and hope to have them ready for you as soon as possible. We hope you enjoy the updates and wish you a happy start of spring! -The LAB132 team