Early Access Patch #05 - Update and Change Log

Astral Tracks

Astral Tracks is a precise and competitive 3D platforming speedrunner where you run, dash, slide, swing and wall run your way to victory. Compete against friends locally or online and refine your runs to top the leaderboards for each procedurally generated track!

Hello friends! It's that time again… - [b]PATCH TIME[/b]! [img]{STEAM_CLAN_IMAGE}/44367915/29db09419033f0a8479add6f7e3fa2822fc4a009.jpg[/img] We are happy to bring you the fifth patch for our game Astral Tracks! Our goal is to continuously improve and update our game while being in Early Access, so this patch includes a big improvement on the display of 3D characters when opening a multiplayer session, allowing you to see your opponents, as well as new accessories and visual effects, enhanced track filters and (as always) bug fixes. You can find the full change log below. [img]{STEAM_CLAN_IMAGE}/44367915/b502df20e1690703cf597e917a4e0d477bc9d52f.jpg[/img] Please let us know in the comments or in the Community Hub what you think and what else you would like to see in future patches or in the full release! [h2]Full Change Log:[/h2] [h3]New Content / Features:[/h3] [list] [*] Included 3D characters of other players in the PLAY menu while being in a multiplayer session, so they are visible while waiting in a lobby to start a game [*] Added Spectator mode to track end screens, so now you can spectate on your co-players while waiting for them to finish a track - Spectating was previously only possible in the pause menu [*] Added five new accessories: [b]Bow[/b] and [b]Pitchfork[/b] for the hands, a [b]Quiver[/b] for your back, [b]Geta[/b] shoes, and an awesome [b]Feather Headdress[/b] [*] Added one new music track, which gets dynamically played during tracks depending on your skills and the intensity of your actions [*] Implemented a "personal" and a "friends" filter for the all time highscore list in the end screen of a track for more interaction with the leaderboard [*] Added lightning between the golden spheres in the PLAY menu [/list] [h3]Improvements / Updates[/h3] [list] [*] Menu navigation should now also work by only using the keyboard [*] Further improved procedural level algorithm to prevent it from creating colliding or overlapping paths and segments, where previously it had created tracks colliding with themselves on rare occasions [*] Adjusted the credits and included all the translators [*] A dissolve effect has been added to those accessories that didn't have one before [*] While switching between menus the character is now correctly shown and hidden to give the illusion of being teleported [*] Updated German localization [*] Adjusted UI in PLAY menu: "Press Y to join Splitscreen" text has been moved up and positioning of "START" button has been changed so it doesn't get cut off by the platform anymore in certain resolutions [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed the track filters "played by friends" and "not played by friends" so they properly check for tracks that actually have been played by your Steam friends or not - previously there was an issue with fetching the friend IDs on the server [*] Fixed bug where players might have been able to pass through force fields while sliding [*] Updated the collectable ducks that were sometimes falsely displayed in a track, after having finished a previous track [*] Fixed bugs that accessories are not displayed after changing them or when changing from customisation to main menu [*] Made changes to the track progress bar on the lower right of each track, to properly show the individual player progress and their icons - this was previously more prone to errors, resulting in icons jumping back and forth [*] Fixed a few UI bugs like that "Connection lost" and "Lobby was closed by the Host" didn't appear at the correct time and the "Show Details" option was falsely displayed in the Settings sub menu [*] When joining a lobby, now the ghost settings set by the host are displayed correctly [*] Fixed bug where characters might get reset to the last checkpoint in the background of the end screen when finishing a track [*] "NEXT" button in track end screen now makes sure the previous track isn't loaded again [/list] [img]{STEAM_CLAN_IMAGE}/44367915/6ce7129de8a2c8f47e6bf3f504c9e55f4bad6ca8.jpg[/img] We hope you enjoy the updates and wish you a happy start of summer! -The LAB132 team