[Early Access] Custom Upload-able Backgrounds

BlackJack Math Trainer

Level up your BlackJack mathematic skills along with discovering many secrets, features and challenges!

[h1]Summary of Update[/h1] Beginning to address feedback regarding customization. New features added! Customized background art is now available Build 2.2.5 [b]Store[/b] [list] [*]Custom background art available [i](Available from the store at $10,000 via the use of in-game chips earned in the Math Trainer or BlackJack mode)[/i] Upload your very own art from your PC to represent the background! [/list] [img]https://clan.akamai.steamstatic.com/images/45095981/94844ff8fb38c879714cfa822ca423dd4bb06416.png[/img] [img]https://clan.akamai.steamstatic.com/images/45095981/8a3d6853eb6fcb01c0f42f8b6ae9ca8e617731c2.png[/img] [img]https://clan.akamai.steamstatic.com/images/45095981/0b85dd4c7fcb8216452774e29da470f86645f22a.png[/img] [b]Achievements[/b] [list] [*]New achievement added [*]Decreased VIP Black Label achievement requirement from 1 billion to 5 million. [*]Increased probability of Bubble Achievement unlocking [/list] [b]Trainer[/b] [list] [*]Synchronized background art [*]Added custom background art support for Red-Line mode [*]Removed "JCollective" text when custom art is being used. [/list] [b]BlackJack Mode[/b] [list] [*]Synchronized background art [/list] [b]What's to come in our next update: Build 2.2.6[/b] [list] [*]Ace value shown above the ace card. [*]BlackJack Bug Fixes; phantom bets [*]BlackJack Speed Changes -> Flow of animation [/list] [b]Current Known Issues With BlackJack Mode[/b] > Sometimes the chip animation upon loss can be a bit funky swinging around unpredictably. > The BlackJack animations occur too fast > Sometimes the game will think you want to bet $0.00 > Sometimes the game will place your previous bet down after a transition to a new hand [b]BIG NEWS[/b] We have just brought on-board a UI/UX designer with extensive experience in this industry! Expect to see major UI overhauls in the next major updates. We have been spending a majority of our time trying to get the basic features up and running of the game. Once we have that established, we will throw a fresh coat of paint on all the elements and the way the UI navigation as a whole. As always, questions, comments and feedback are all welcome. Thank you!