Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage.
[img]{STEAM_CLAN_IMAGE}/43509051/be7f19e437a611dc6c766c384702249701748931.png[/img]
[h3]New Ram Loyalty Challenge: Pinball[/h3]
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[*] Earn a Solo Victory with Ram to unlock the Pinball Challenge
[*] Location: Pinball Machine
[*] Punch Enemies Into Bumpers To Build A Combo
[*] Bumpers Cause More Damage At Higher Combos
[*] Enemy Mass Multiplier 0.5
[*] Enemy Hull Multiplier 4
[*] Gold Per Pickup -0.85
[*] New 3D background
[*] New music track
[*] 2 New Enemy Types
[*] Added Pinball Bumpers Total Damage Dealt & Highest Bumper Combo stats to End of Run Summary
[*] New Loyalty icon will replace Solo after earning a Pinball Victory
[*] To play, select Ram as the Captain then select Pinball from the Select A Challenge screen
[*] Added Unlock Missions & Steam Achievement
[*] More Loyalty Challenges may be added in future updates
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[b]Loyal Crew Ram[/b]
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[*] Get a Pinball Challenge Victory with Ram to unlock
[*] Loyal Crew Ram can immediately join the crew at the start of a run
[*] Ram must not be Banished to join your crew
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[b]Boxing Gloves[/b]
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[*] Added Knockback Force +250 to Boxing Gloves Overclock
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[b]In-Game Upgrades[/b]
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[*] New Weapons display the associated Crew icon
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[*] Regular Icon with White Square = Selected As Crew
[*] Regular Icon with Grey Square = Available As Crew
[*] Red Icon = Banished Crew
[*] Grey Icon with a Lock = Crew Locked, complete mission to unlock
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[*] Crew cards display the associated Weapon icon
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[*] White Square = Weapon Equipped
[*] Grey Square = Weapon Available
[*] Red Icon = Weapon Banished
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[b]Pause Screen[/b]
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[*] Locked Crew displayed in Pause Menu Details Tab
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[b]Select Captain Screen[/b]
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[*] Lock on Captain Icons moved to the bottom right corner to match rank icons
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[b]Enemies[/b]
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[*] Elites no longer affected by Challenge Hull modifiers
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[b]Unlocks Screen[/b]
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[*] Unlocks Screen has been split into 2 Tabs: Page 1 & Page 2
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[b]Loyalty Challenges[/b]
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[*] Fade into arena for Ram, Corrosia and Azurene Loyalty Challenges
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[b]Early Access Build #959[/b]
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[*] Added maximum distance Elites can travel outside of arena bounds before being teleported back into arena for Azurene & Ram Loyalty Challenges. Prevents occasions where physics collisions send Elites flying out of arena.
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[b]Early Access Build #960[/b]
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[*] Changed Seeking Bomb enemies so that they don't disappear when offscreen (Enemies appear in Azurene's The Caves & on Waves 10, 30, 50 etc in Ram's Pinball Challenge)
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