Early Access Build #1000

Time Wasters

Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage.

[img]{STEAM_CLAN_IMAGE}/43509051/50db59d3c0bd78d1d2da3f2df3af44cd5a31f731.png[/img] [h3]New Vermillion Loyalty Challenge: Tower Defense[/h3] [list] [*] Earn a Solo Victory with Vermillion to unlock the Tower Defense Challenge [*] Location: Green Hills [*] Stop The Enemies From Getting To The Tower [*] Enemy Tower Damage 1 [*] Elite Tower Damage 100 [*] Enemy Hull Multiplier 2 [*] Gold Per Pickup -0.85 [*] New 3D background [*] New music track [*] Added new Tower Health stat to the End of Run Summary [*] New Loyalty icon will replace Solo after earning a Tower Defense Victory [*] To play, select Vermillion as the Captain then select Tower Defense from the Select A Challenge screen [*] Added Unlock Missions & Steam Achievement [*] More Loyalty Challenges may be added in future updates [/list] [b]Loyal Crew Vermillion[/b] [list] [*] Get a Tower Defense Challenge Victory with Vermillion to unlock [*] Loyal Crew Vermillion can immediately join the crew at the start of a run [*] Vermillion must not be Banished to join your crew [/list] [b]Gamepad Support[/b] [list] [*] Added Native controller support for both Playstation & Nintendo Switch (XBox already had native support) [*] Generic controllers will continue to use Steam Input [*] Playstation & Switch gamepads show correct button hints in-game [*] Restart Steam to get latest Controller settings [/list] [b]Boxing Gloves[/b] [list] [*] Boxing Gloves will now knock enemies off the set path causing them to target the highest priority (City Invaders & Tower Defense Challenges) [*] Now targets the closest enemy [/list] [b]Fire Balls[/b] [list] [*] Now targets the furthest enemy in range. This change takes full advantage of Fire Balls range, damaging all enemies between the player and the target (similar to Punch Through) [/list] [b]Backgrounds[/b] [list] [*] Champion, Endless & Slime Planets backgrounds resolution increased from 1K to 4K [/list] [b]Performance Optimizations[/b] [list] [*] Optimized physics performance on multiple weapons & enemies [/list] [b]Options[/b] [list] [*] Damage Numbers turned off by default [*] All text changed to white [/list] [b]Early Access Build #1004[/b] [list] [*] Fix - Damage Over Time physics accuracy and performance (Slime Trail, Static Field, etc) [/list] [b]Early Access Build #1005[/b] [list] [*] Fix - Some weapons & enemies not doing/taking damage [*] Reminder - Slime Trail only slows enemies when the are in the slime trail, however they continue to take damage over time while green [/list]