Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage.
[img]{STEAM_CLAN_IMAGE}/43509051/50db59d3c0bd78d1d2da3f2df3af44cd5a31f731.png[/img]
[h3]New Vermillion Loyalty Challenge: Tower Defense[/h3]
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[*] Earn a Solo Victory with Vermillion to unlock the Tower Defense Challenge
[*] Location: Green Hills
[*] Stop The Enemies From Getting To The Tower
[*] Enemy Tower Damage 1
[*] Elite Tower Damage 100
[*] Enemy Hull Multiplier 2
[*] Gold Per Pickup -0.85
[*] New 3D background
[*] New music track
[*] Added new Tower Health stat to the End of Run Summary
[*] New Loyalty icon will replace Solo after earning a Tower Defense Victory
[*] To play, select Vermillion as the Captain then select Tower Defense from the Select A Challenge screen
[*] Added Unlock Missions & Steam Achievement
[*] More Loyalty Challenges may be added in future updates
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[b]Loyal Crew Vermillion[/b]
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[*] Get a Tower Defense Challenge Victory with Vermillion to unlock
[*] Loyal Crew Vermillion can immediately join the crew at the start of a run
[*] Vermillion must not be Banished to join your crew
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[b]Gamepad Support[/b]
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[*] Added Native controller support for both Playstation & Nintendo Switch (XBox already had native support)
[*] Generic controllers will continue to use Steam Input
[*] Playstation & Switch gamepads show correct button hints in-game
[*] Restart Steam to get latest Controller settings
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[b]Boxing Gloves[/b]
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[*] Boxing Gloves will now knock enemies off the set path causing them to target the highest priority (City Invaders & Tower Defense Challenges)
[*] Now targets the closest enemy
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[b]Fire Balls[/b]
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[*] Now targets the furthest enemy in range. This change takes full advantage of Fire Balls range, damaging all enemies between the player and the target (similar to Punch Through)
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[b]Backgrounds[/b]
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[*] Champion, Endless & Slime Planets backgrounds resolution increased from 1K to 4K
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[b]Performance Optimizations[/b]
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[*] Optimized physics performance on multiple weapons & enemies
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[b]Options[/b]
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[*] Damage Numbers turned off by default
[*] All text changed to white
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[b]Early Access Build #1004[/b]
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[*] Fix - Damage Over Time physics accuracy and performance (Slime Trail, Static Field, etc)
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[b]Early Access Build #1005[/b]
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[*] Fix - Some weapons & enemies not doing/taking damage
[*] Reminder - Slime Trail only slows enemies when the are in the slime trail, however they continue to take damage over time while green
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