Early Access Build 18

Project Hedra

Project Hedra is an open-world, low-poly RPG. Create your hero and explore infinite worlds filled with dungeons, temples, and more. Craft gear, potions, and more to aid you on your journey.

Hey guys I am sorry about the lack of updates, because of some personal stuff the development slowed down substantially. However, I started working on the game back again, and here is a new update as well as what I am planning for the game in the next few months. Please let me know of any questions or suggestions you may have. Here is an overview of what this new update brings and what's next for the game. [h1]What was added[/h1] [h2]Linux support[/h2] Support for Linux has been added to the game. As of now, it has only been tested in Ubuntu. If issues arise please let me know via the forum. [h2]New mobs and NPCs[/h2] [list] [*] Random hair colors for NPCs making them more unique. [*] NPC have and can drop random armors. [*] Added new item attributes like Sorcery and Accuracy. [*] New mob spawning algorithm that improves the diversity of the spawns. [/list] Here are a few pictures of some of the new entities: [img]{STEAM_CLAN_IMAGE}/34343976/3eff5e920d29b64470a4a3539e08f98cd0c08e41.png[/img] [img]{STEAM_CLAN_IMAGE}/34343976/2cd66de08e8c390e133440bff864d3bf087c9d7d.png[/img] [h2]New structure generation algorithm[/h2] I've created a new structure generation algorithm for placing the structures in the game. The benefits of this are: [list] [*] Structures no longer collide [*] Structures no longer spawn very close to one another [*] Smaller structures like obelisks and campfires spawn more frequently making exploration more rewarding [*] Better distribution of different structure types. [*] Fixes bugs in questing [*] Improve performance when generating the world [/list] The algorithm is new so if you notice any bugs related to the placement of the structures (like something never been placed) please let me know. [h2]New Weapons[/h2] Several new weapon sets have been added that create synergy with their respective armor sets. Here are some pictures: Chitin weapon set [img]{STEAM_CLAN_IMAGE}/34343976/1208b0ebbd872c77258e606abfe812bd18ffa67b.gif[/img] Noble weapon set [img]{STEAM_CLAN_IMAGE}/34343976/f647b2c53b2c051eea76cc4bd87eed4ba5cd9cc8.png[/img] Primitive weapon set [img]{STEAM_CLAN_IMAGE}/34343976/ea6036580ad464c3d14a0cc32e0d96885888fad5.png[/img] [h2]Hats[/h2] A couple of hats with special properties have been added which allow further customization of the character. Here is my favorite one: [img]{STEAM_CLAN_IMAGE}/34343976/b93b2270fc3f52454171b895c0732c3984e79808.png[/img] [h2]Miscellanous[/h2] [h3]Music[/h3] A new song called 'Deep Places' has been added to the soundtrack. I am building an official soundtrack for the game with the current songs (~10) and a couple more unreleased tracks I haven't added yet. I am looking for opinions on this matter so if you are interested please feel free to reach out. [h3]Help UI[/h3] A help UI has been added to help new players with the default controls of the game. [img]{STEAM_CLAN_IMAGE}/34343976/23cce780f2b1b78f78920b1be5aea7cbc124eafa.png[/img] [h2]Platform[/h2] Several improvements have been made to the game's engine. Some of them are: [list] [*] Linux support! [*] Added a splash screen when loading the game and the window no longer hangs [*] Improved rendering performance [*] Moved the game to .NET 6 [*] Improved AI performance [*] Game generates a bit faster [/list] [h1]What was fixed[/h1] [list] [*] Shadow clone skill drops FPS dramatically [*] After resetting skill points icons become invisible [*] Game gets stuck when loading up [*] Fixed music stops when changing characters in the character creator [*] Fixed sitting on a bench [*] Fixed fog being too close [*] Fixed explosions can knock you into buildings [*] Fixed limiting framerate not working [*] Fixed black colors appearing on terrain [*] Fixed sometimes graveyard cannot be completed [*] Fixed visual bug in the explosion of entities when SSAO is disabled [*] Fixed sometimes cow in the possessed cows fall through the ground [*] Fixed arrows not aiming correctly [*] Fixed sometimes structures being placed too close to each other [*] Fixed structures sometimes placed in the incorrect orientation [*] Fixed traveling merchant not spawning [*] Fixed fishing villages generating on invalid terrain [/list] [h1]What's next[/h1] I want to get the game out of early access this year into a complete release. Here is some of the stuff I am planning to work on next. Some things may change and others may be added but here is a rough list: [list] [*] New map system [*] Incentives to explore more the world instead of generating new ones [*] Maybe support for multiple maps at once [*] Death markers [*] 7 different cave structures [*] Mushroom real with new boss [*] More epic terrain using heightmaps [*] New character animations [*] UI and SFX improvements on combat mechanics [*] A simple goal system to orient players [*] Workshop support for uploading and installing mods [*] Add unique items and attacks to the different bosses [/list] Please let me know your thoughts or anything you would like to see in the game!