Project Hedra is an open-world, low-poly RPG. Create your hero and explore infinite worlds filled with dungeons, temples, and more. Craft gear, potions, and more to aid you on your journey.
[h1]What was added[/h1]
[list]
[*] 7 new cave structures with different mobs and bosses
[*] Updated grass distribution model
[*] More epic terrain generated by sampling heightmaps and landforms into the world
[*] Added grays to the color picker
[*] Added new mushroom dimension
[*] Added new boss
[*] Added new mobs for the new dimension
[*] Added new portal structure for the new dimension
[*] Moved the camera up and removed the crosshair for melee classes.
[*] Improved stone texture
[/list]
[img]{STEAM_CLAN_IMAGE}/34343976/2372698700ce2e399ffc4ac6a4214996634632dd.png[/img]
Azathul boss
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[img]{STEAM_CLAN_IMAGE}/34343976/30808e74cb5f68557614b4588a1f7d0df213eb05.png[/img]
Mushroom dimension
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[img]{STEAM_CLAN_IMAGE}/34343976/c14554aa8e68291d365e8b174ead38184dca7fb4.png[/img]
Another instance of the mushroom dimension
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[img]{STEAM_CLAN_IMAGE}/34343976/2bf655e9ec4576f1583eee711da76e5088fa3ccd.png[/img]
Entrance to a cave mine
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[img]{STEAM_CLAN_IMAGE}/34343976/bf4b063630cea6326e2a2dd6ba78a1624475e7ce.png[/img]
One of the new landforms
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[img]{STEAM_CLAN_IMAGE}/34343976/edb146cda143c7c420556c581b1f11d6153e6e27.png[/img]
Inside a cave structure
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[img]{STEAM_CLAN_IMAGE}/34343976/7b07a6117859398cc451622e69ff46a19230bb74.png[/img]
Cave with riches, defended by a gnoll clan
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[img]{STEAM_CLAN_IMAGE}/34343976/c1e8f18e87e28b41ead082b035458d04539680c7.png[/img]
View of the new generation with the landforms
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[img]{STEAM_CLAN_IMAGE}/34343976/19485c6f34690c6dfe20a106d0a3b6b578cfc654.png[/img]
Inside a different cave
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[img]{STEAM_CLAN_IMAGE}/34343976/bb3c6a1dab2bee31fd1e3a1f47fba171342fe53d.png[/img]
More caves
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[img]{STEAM_CLAN_IMAGE}/34343976/a68d98964ad948f73321cb05387bef2c09324792.jpg[/img]
All the heightmaps that are added procedurally into the game terrain
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[h1]What was fixed[/h1]
[list]
[*] Fixed rendering bugs on the female characters
[*] Fixed text positioning in some UIs
[*] Fixed the timer of some skills was broken (e.g. Energy shield)
[*] Fixed taking screenshots on Linux
[*] Improved the generation and meshing performance of the game
[*] Fixed full screen on Linux
[*] Fixed the game crashing when it could not detect a sound output
[*] Fixed wrong key in Help
[*] Fixed steam sometimes not initializing
[*] Fixed sometime the game fails to load in computers with another language (e.g. French or Swedish)
[*] Fixed structure spawning bug
[/list]