Hi everyone,
The Dynamic Environment Update is now LIVE!
This update brings dynamic environments into the game. Dynamic environments are environments that are tied to the population system, which enable them to change from one state to the next based on the player’s progression.
Before we get into the actual update, we wanted to give a slight insight to development and some of the challenges we’ve faced.
During development we’ve noticed that dynamic environments tend to be more performance intensive compared to their static counterparts. This is mainly due to them having properties that are not available in static environments.
Because of this we have spent much of our time optimizing and refining these environments to a point where they are relatively stable.
This is however, also the reason why this update is smaller compared to previous updates.
With that said, we’ve decided that its best to publish this update nonetheless as it would help us gain feedback to anticipate potential challenges when working on future elements.
So lets get started. As always, we’re only going to highlight the general elements.
Added:
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[*] Two dynamic environments, Mud Lake and Charred Forest, have been added for both Campaign and Free Roam Mode.
[*] Dynamic environments have been tied with population system for Campaign Mode. This enables dynamic environments to change from one state to the next based on player progression.
[*] Dynamic environment state control have been added for Free Roam Mode. This enables players to choose the state of a dynamic environment in the Free Roam Character Selection.
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Improved:
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[*] View distance has been increased.
[*] General performance has been improved to further accommodate dynamic environments.
[*] Additional gameplay balancing to facilitate the addition of dynamic environments.
[*] Water shader has been improved for the Mud Lake region.
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Fixed:
[list]
[*] Mountain unique region not being fully isolated has been fixed.
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[i]Note:
You may need to restart Steam for the update to take into effect.[/i]
That’s currently it for now. With dynamic environments established we are now ready to move forward and work on other elements that would further enhance the game.
More updates coming soon!