Dev Diary #2 - New AI, Classes, Monsters, and Future Plans

Dungeon Tycoon

Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your visitors' dungeon exploration experience. Will you be able to keep your evil dungeon business going?

[h3]Hello Dungeon Masters![/h3] Ever since we released our public demo, over 4,500 of you have played it! The amount of support we received is incredible and we can't wait to show you more of what's to come. [h2]New AI[/h2] We've completely overhauled our AI system! Introducing the new GOAP (Goal-Oriented Action Planning) style AI – it's not just more efficient, but it brings human-like adaptability to our game. Expect smarter decisions, more dynamic interactions, and an AI that's a breeze to expand and evolve. In our internal tests, we managed to get unexpectedly high FPS counts even during our stress tests of over 100 heroes on the scene. [img]{STEAM_CLAN_IMAGE}/44097891/81719ed962603822f12c1a99be3ee0488f214647.gif[/img] [h2]Classes[/h2] By launch, Dungeon Tycoon will feature four unique classes – Warrior, Mage, Ranger, and Rogue. Each with its own set of skills and stats, perfectly complementing our revamped AI. Imagine warriors bravely tanking damage, mages weaving healing spells, and rangers dealing deadly blows. Plus, we're working on a new grouping behavior. Heroes will soon be able to form parties, strategizing and combining their strengths to face the strongest foes your dungeon has to offer. [url={STEAM_CLAN_IMAGE}/44097891/b8fc921547ef064b9e2bf132124db808d0c44ebb.png][img]{STEAM_CLAN_IMAGE}/44097891/102919602d574a5b3f7e87a59a6a0ed90a984b21.png[/img][/url][url={STEAM_CLAN_IMAGE}/44097891/263ad28c4a5cf0c26105eee6db668d80248e4ea7.png][img]{STEAM_CLAN_IMAGE}/44097891/5da326c747266f66e5780722f25a0d6fe846d5b6.png[/img][/url][url={STEAM_CLAN_IMAGE}/44097891/15054f8fe769700ef552cf4eb98d9030c069e910.png][img]{STEAM_CLAN_IMAGE}/44097891/21de43144478c344560bf19b1b219607e8209baa.png[/img][/url] [h2]New Monsters[/h2] We've been busy in the monster lab! Check out these incredible new additions to our bestiary: [img]{STEAM_CLAN_IMAGE}/44097891/b1641fb46712fd9a64393b8c9ffd374200c8462e.png[/img][img]{STEAM_CLAN_IMAGE}/44097891/0ef702bf197a1231016b01e365022dc73bc77211.png[/img][img]{STEAM_CLAN_IMAGE}/44097891/a1ef0ce080d41f3f25208909c60f78b84083a2c5.png[/img] And drumroll, please... Meet our first boss, the fearsome Skeleton King! [img]{STEAM_CLAN_IMAGE}/44097891/71685d174ef13f69ab15cc74a9d2806811b6bbb0.png[/img] Our monsters are leveling up too – with about 10 unique skills planned for the next demo, expect more than just basic attacks. Each monster will have its unique strategic flair, changing the way you tackle each encounter. [h2]Demo Update![/h2] The demo will be updated soon as well! Even though it will not feature everything we mentioned in this dev diary, it will still be a really significant update. We'll try to polish and squeeze in as much content as we can without keeping you all waiting forever. [h2]The Road Ahead[/h2] We're committed to deepening the gameplay with new systems, quality-of-life improvements, exciting objects, and thrilling events [spoiler] (beware the loot goblins!) [/spoiler]. Stay tuned for more in our next dev diary. Your support and feedback are the keystones of our dungeon, and we're always eager to hear your thoughts. Together, we're crafting an unforgettable adventure. Keep exploring, and may your dungeons be ever prosperous! With gratitude, The Dungeon Tycoon Dev Team