Dev Diary #3 - Hero Groups, New Content, and End-Game

Dungeon Tycoon

Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your visitors' dungeon exploration experience. Will you be able to keep your evil dungeon business going?

Hello, dungeon builders! It’s been a while since our last update, but we’ve been hard at work adding new features and improvements. Here’s a glimpse at what we’ve been up to: [h1]Hero Groups[/h1] We’ve introduced the ability for your visitors to form parties and take on mightier monsters together! Grouping is a crucial tool for heroes to defeat high-level monsters and bosses. After all, what good is a cool skeleton boss if no one can ever defeat it? Setting up hero groups is straightforward: simply research “Grouping Tables.” These tables serve as meeting points where heroes can rest, bond, and possibly form new parties. [img]{STEAM_CLAN_IMAGE}/44097891/0833157803ad3e099fffcdd9e582425b885fb721.png[/img][img]{STEAM_CLAN_IMAGE}/44097891/7db2a72566928d504e5d55ef3c1695c92649aac9.png[/img] With this new mechanic, dungeon building becomes even more dynamic. Consider researching tavern props and building a tavern inside your dungeon for that extra touch! [img]{STEAM_CLAN_IMAGE}/44097891/f3aa0b10a81868cc5df82c0ae3b5c2026556125a.png[/img] [h1]Energy System[/h1] Heroes now have energy meters that deplete with each action they take. Exhausted heroes will prioritize exiting your dungeon. To counter this, you can construct camping spots and energy potion dispensers to help heroes recharge. [img]{STEAM_CLAN_IMAGE}/44097891/46d028193277e356d5f3fc80f40c64ba8474b5d9.png[/img] [h1]New Research Perks[/h1] We’re expanding our research atlas with new perks that add depth and strategy to gameplay. Here’s a preview of some perks we’ve implemented: [img]{STEAM_CLAN_IMAGE}/44097891/47f72c0b5bbdd49d986b2563436c043e63a45be0.png[/img][b]Boss Door:[/b] Unlocks a door only openable by a party. [img]{STEAM_CLAN_IMAGE}/44097891/f3c799558fbae3fb76c2e72517836e1505ec5f82.png[/img][b]Elite Monsters:[/b] Increases the chance of spawning an elite version of a monster. [img]{STEAM_CLAN_IMAGE}/44097891/b8cefb5a2e0e289a89a19a54468d1ac08b20e463.png[/img][b]Smithing Station:[/b] Adds a vendor where heroes can enhance their abilities permanently. [h1]Queue System[/h1] Visitors now exhibit more polite behavior. If they notice an object is in use, they’ll queue up to wait their turn. [img]{STEAM_CLAN_IMAGE}/44097891/c3e85f0f0f93b349e2c97311fc8ebc4cc8098282.gif[/img] [h1]Legendary Heroes[/h1] Designed as end-game content, legendary heroes bring unique challenges and exceptional rewards. These special visitors will evaluate your dungeon’s standards before they visit. Meeting their high expectations will earn you substantial rewards, including unique buildable objects with magical properties. [img]{STEAM_CLAN_IMAGE}/44097891/75586ea27adf758b97bece945a91fae950de0f6b.png[/img] Stay tuned for more updates! - Dungeon Tycoon dev team.