This is a tiny patch with a handful of Quality of Life changes to DreamWild!
Changes:
[list]
[*]Added FOV Slider to Options Menu
[*]Added Toggle for Dynamic FOV to Options Menu
[*]New room and door added to Castle. Where could this lead? Only time will tell.
[*]Changed some incorrect sound levels in a few areas
[/list]
I hope this will help make DreamWild a more fun game to play in the long run!
[h3]On the topic of Auto Jump and Auto Swing[/h3]
Many people have asked for the option of Auto Jump and Auto Swing to be added to the game.
Unfortunately, in testing, I have felt that these deeply change the gameplay of DreamWild.
The bunnyhop system in DreamWild is very forgiving, with speed being added the closer a player is to a perfectly timed hop. However, with Autojump, the player receives a perfect jump every time, which leads to the player moving extremely fast on a dime, not allowing any enemies to catch up.
Autoswing on the other hand, takes away from my intended use of the sword, making it into a constant spout of attacks, rather than a precision weapon. Both of these severely hurt the challenge of the game in my experience.
However, if players feel that these would be worthwhile inclusions even so, I will take them into consideration once again. Thank you for your consideration!
[h3]Future DreamWild Content[/h3]
New Content for DreamWild is still in development! I don't have any cool images to show off to you today, but I hope that you will look forward to new Dream Wilds to explore, new secondary and primary weapons to use, and new insane enemies to face off against!
Have a good one!
-Karbonic