DREAMWILD Patch Notes for August 25th, 2023

This is a tiny patch with a handful of Quality of Life changes to DreamWild! Changes: [list] [*]Added FOV Slider to Options Menu [*]Added Toggle for Dynamic FOV to Options Menu [*]New room and door added to Castle. Where could this lead? Only time will tell. [*]Changed some incorrect sound levels in a few areas [/list] I hope this will help make DreamWild a more fun game to play in the long run! [h3]On the topic of Auto Jump and Auto Swing[/h3] Many people have asked for the option of Auto Jump and Auto Swing to be added to the game. Unfortunately, in testing, I have felt that these deeply change the gameplay of DreamWild. The bunnyhop system in DreamWild is very forgiving, with speed being added the closer a player is to a perfectly timed hop. However, with Autojump, the player receives a perfect jump every time, which leads to the player moving extremely fast on a dime, not allowing any enemies to catch up. Autoswing on the other hand, takes away from my intended use of the sword, making it into a constant spout of attacks, rather than a precision weapon. Both of these severely hurt the challenge of the game in my experience. However, if players feel that these would be worthwhile inclusions even so, I will take them into consideration once again. Thank you for your consideration! [h3]Future DreamWild Content[/h3] New Content for DreamWild is still in development! I don't have any cool images to show off to you today, but I hope that you will look forward to new Dream Wilds to explore, new secondary and primary weapons to use, and new insane enemies to face off against! Have a good one! -Karbonic