Greetings, Doomer community!
A new month is upon us, which means it's time to tell you what we've been working on since the release of our recent content update. We are working on a new patch that will add some interesting new features, take the first steps towards a meaningful gameplay loop, and create a more atmospheric experience.
So, without further ado, let's get going:
[h3]Bug fixes and collision improvements[/h3]
After carefully analyzing your feedback, we fixed the bugs you reported to us, as well as those we found ourselves. As a result of improving the object collisions, the character's interaction with the environment has been improved. We minimized the number of random stucks, as well as fixed various other bugs, not working achievements, and minor issues.
[h3]Day / night cycle and progress saving[/h3]
Creating a clear game cycle begins with this step. There is now the ability to save game progress between game days. The game now allows you to live several days, watching the world change over time. We plan to work on this system extensively in the next update and continue to develop the idea of a game cycle. Let's keep the idea a secret for now.
[h3]Transition to the next day[/h3]
The day can be completed either by waiting for it to end or by selecting the "go to sleep" option. Using this feature, players can plan their own gameplay and manage time more effectively.
[img]{STEAM_CLAN_IMAGE}/41375276/f5d5731a73b9fe02e0e1b4402474f6e257004e9b.gif[/img]
[h3]Dynamic Lighting[/h3]
Dynamic lighting has been added to the game, allowing you to see the time change throughout the day. You can now admire sunsets and see the street lights illuminate at night, bringing the game to an entirely new level.
[previewyoutube=-zRV9YsRFlk;full][/previewyoutube]
[h3]Opening windows and doors with objects in your hands[/h3]
Now you can open windows and doors while holding objects in your hands, giving you more opportunities to interact with the world around you and transfer items between locations. As a result, players are able to do various household chores, such as taking out the trash.
[h3]A new kind of death[/h3]
We all know that you should not mess around with danger, but in the world of the game, experiments are at the top of the list, so we added another death option. One more element emphasizing the dangers of everyday life. We will not reveal it to you, good luck in your experiments.
[img]{STEAM_CLAN_IMAGE}/41375276/fec1fe45dc8f1bc2221c5b059e113f929584315f.gif[/img]
[h3]Adding sounds[/h3]
The game environment has been made more lively by adding some missing sounds. We are still working on the sound component to make Doomer's atmosphere even more authentic.
[h3]Bottle physics[/h3]
In order to make all objects in the game react as realistically as possible, we continue to tweak the physics. It is now possible for bottles to smash into each other.
[img]{STEAM_CLAN_IMAGE}/41375276/e7781f66083fe774f56b3125533a0ff493e89760.gif[/img]
[h3]PC interface update[/h3]
We have begun updating the computer interface. We add new ways for players and computers to interact, remember how things were back then and see how we can incorporate that into the game plan. There is more nostalgia, familiar sounds, icons, and applications.
[previewyoutube=Itf5Ej327s0;full][/previewyoutube]
[h3]The first wildlife - pigeons[/h3]
Doomer's world is coming to life, pigeons are everywhere! Their current behavior model is quite basic, they wander around the neighborhood, eat worms, and flee if you get too close. We plan to add the ability to feed them with bread taken from the apartment in the future, thus attracting them to the player.
Thank you for staying with us and keep sharing your thoughts and ideas! We'd love to hear what you think about the new stuff in the game, come chat with us on Discord or post on the forum!
Stay tuned as we continue to improve the game!