Doomer EA Roadmap. 2024-2025

Doomer

Step into the melancholic world of a Russian doomer, living in the bleak confines of a typical post-Soviet Khrushchev. Your life is a cycle of addictions, mundane work, and endless introspection, set against the backdrop of a provincial town that time forgot.

Hello fellow fans of nostalgia and the Doomer subculture! While it took longer than expected, we are now getting back to you with a Doomer development plan. Let us begin by saying that the game is being designed and developed by people who are passionate about the direction of the project, professionals as well as nostalgic gamers from the 90s and 2000s. They are fans of everything we experienced at the turn of the century. It's a real treat to work on this game, to recreate this world with its rules, mechanics, environment, and artifacts, while bringing our own thoughts and experiences. We'll continue to push this project forward. [img]{STEAM_CLAN_IMAGE}/41375276/16da046c9178c8dbe2cbf44d421a6e925eacda11.jpg[/img] Taking place in 1999-2000s, our main goal is to recreate the atmosphere, add authentic items, reflect the mood, music, and urban legends of the time. A major focus of the game will be the exploration and interaction of the player with the environment, as well as the peculiar results of these interactions. The search for Easter eggs, references, and everything you love will keep you occupied for hours Updates and tweaks to the game are not yet detailed in the current plan. We have a lot planned, but we don't want to make specific promises until we are sure we can fulfill them all. The plan, however, gives you a good idea of how the game will develop. [h3]1. Adding content. January-February 2024.[/h3] As part of this phase, we will add new models, new locations, and partially realize interactions with them. [u][b]The following list is not complete and may change depending on implementation complexity.[/b][/u] [b]Models:[/b] [list] [*] New furniture [*] New appliances in the apartment (TV, VCR, Dendy, etc.) [*] New items in the apartment [/list] [b]Locations:[/b] [list] [*] Stairwell [*] Trash can [*] Bus stop [/list] [b]Interactions:[/b] [list] [*] Ability to go to the stairwell [*] Ability to look through the peephole [*] Ability to turn on the TV, change channels [*] Ability to climb in garages [*] Ability to open and close doors in the apartment [*] Ability to listen to the radio [*] Ability to throw away garbage [*] Day and night cycle [*] Ability to turn lights on and off [*] Ability to open a window [*] And much more [/list] [h3]2. The new mechanics. Late second quarter of 2024[/h3] During this phase, we will add content, new items, and "artifacts" of the era, as well as lay the first foundations for Meta-gameplay. Mini-games, quests, and tasks may be included. [b]Examples include:[/b] [list] [*] PC interaction will be greatly expanded. (Jokes, references, modem sounds and access to that very specific internet) [*] Random interactive events will be added (for example, receiving a letter from distant relatives, turning off the lights in the house, hearing a knock at the door at night). [*] Using a cell phone and interacting with it will be completely redesigned. The home phone and interactions with it have been added. [*] Continue adding the "artifacts" of the era [*] And much more. [/list] [h3]3. The interaction with the world. End of 2024.[/h3] This is the most exciting stage, and we already have many ideas prepared for it, in which we will implement the rules of the world and interactions with it. We will specify a wide range of connections and actions that affect the world and events in it. [list] [*] Imagine picking up a book from the floor. What happens? What if you picked it up 10 times? What would happen if you picked it up 30 times? Or, imagine the consequences of jumping around garages after a few beers? [*] You will now be able to complete the game in a certain way, get different endings, or continue living in the world of Doomer [/list] It's going to be interesting, we promise! [h3]4. Polishing, fixing bugs, adding content, and more. 2025.[/h3] In this stage, we will polish the game, add content, interactions, and quests, preparing the game for Full Release. And most importantly, during Early Access, we look forward to working closely with you - the Doomer community. We value your feedback, ideas, and support, and will gladly incorporate suggestions for new mechanics, interactions, or items that we may have forgotten about into the game. Several of the ideas expressed by players earlier have already been incorporated into our plan. The road ahead is long, but we're excited to go through it with you! Thank you!