Update EA 0.0.1.0

Doomer

Step into the melancholic world of a Russian doomer, living in the bleak confines of a typical post-Soviet Khrushchev. Your life is a cycle of addictions, mundane work, and endless introspection, set against the backdrop of a provincial town that time forgot.

[img]{STEAM_CLAN_IMAGE}/41375276/d7f70f9932f1d48cf4bf7b95bed73c59426db571.png[/img] [list] [*] The inventory functionality for the main character has been added! Instead of a simple bottle counter, there is now an inventory where items can be stored. This is a step towards expanding the variety of items in the game. [*] Beer bottles have been added in addition to regular bottles. Now you can drink beer. This not only expands the variety of items in the game but also represents a small but important step towards the character's dependency system. [*] Resting animations have been added, including the character's breathing and swaying while walking. Interactive refrigerators have also been included. [*] Water has been added to the toilet, and now you can turn on the water in the bathtub. Lighting has been implemented in the apartment as well, allowing you to turn it on and off in different rooms. [*] The pull-up animation on the horizontal bar has been fixed, and the animation for relieving oneself has also been corrected. [/list] [img]https://i.imgur.com/GafUDC9.png[/img] [img]https://i.imgur.com/kULRkYi.png[/img] [img]https://i.imgur.com/Y73u3O0.png[/img] [img]https://i.imgur.com/FROfNnV.png[/img] [img]https://i.imgur.com/fINwnU4.png[/img] Tasks that were being worked on but couldn't be added in this iteration include an Easter egg with a mouse, an economy system, and NPCs. The next update is scheduled for July 14th, in two weeks. The focus will be on expanding interactivity and adding NPCs. Can't wait to see what's coming next!