DIMENSIONAL SLAUGHTER VER. SIGMA 7.0 - THE INBETWEEN UPDATE OUT NOW!

[previewyoutube=AYPDAaP1qjU;full][/previewyoutube] [b][u]Main changes:[/u][/b] [list] [*] Added a new Dimension [*] Added 2 master levels [*] Added a midway checkpoint through the game, so you don't always have to restart from the begining. [*] Added a new weapon [*] Added multiple new enemies [*] Added new upgrades such as a dash [*] Added slo-mo [*] Added double jumps [*] Revolver has a new alt fire [*] Redid Sandsteel Shotgun's normal fire [*] Gave Guttersnipe a new alt [*] Finally Hired a real VA for Habil, Hatim Baqer [*] Improved wallrun/jump physics [*] Improved enemy AI [*] Added a ledge clamber [*] Redid a lot of UI [/list] [b][u]The rest:[/u][/b] [list] [*] A plethora of bug fixes [*] Redid the Cancer track yet again [*] Redid a lot of VFX [*] New cactus [*] Was unable to give @naoranorana from the discord server a bigger mousepad [*] Stomp velocity now increases over time [*] Grapple radius is bigger [*] Increased step height [*] Added a new "painterly filter" [*] Added an option to go back to the OG Manliestdev-voiced grunts [/list] And that should be all! Be sure to follow me on [url=https://twitter.com/manliestdev]Twitter[/url], subscribe to my [url=https://www.youtube.com/channel/UC7hhGoyHlo-rzijuD7fa7iw]Youtube[/url], and maybe even join the [url=https://discord.gg/GBvW2b7Ba7]Dimensional Discord[/url] for more frequent updates!