[previewyoutube=AYPDAaP1qjU;full][/previewyoutube]
[b][u]Main changes:[/u][/b]
[list]
[*] Added a new Dimension
[*] Added 2 master levels
[*] Added a midway checkpoint through the game, so you don't always have to restart from the begining.
[*] Added a new weapon
[*] Added multiple new enemies
[*] Added new upgrades such as a dash
[*] Added slo-mo
[*] Added double jumps
[*] Revolver has a new alt fire
[*] Redid Sandsteel Shotgun's normal fire
[*] Gave Guttersnipe a new alt
[*] Finally Hired a real VA for Habil, Hatim Baqer
[*] Improved wallrun/jump physics
[*] Improved enemy AI
[*] Added a ledge clamber
[*] Redid a lot of UI
[/list]
[b][u]The rest:[/u][/b]
[list]
[*] A plethora of bug fixes
[*] Redid the Cancer track yet again
[*] Redid a lot of VFX
[*] New cactus
[*] Was unable to give @naoranorana from the discord server a bigger mousepad
[*] Stomp velocity now increases over time
[*] Grapple radius is bigger
[*] Increased step height
[*] Added a new "painterly filter"
[*] Added an option to go back to the OG Manliestdev-voiced grunts
[/list]
And that should be all!
Be sure to follow me on [url=https://twitter.com/manliestdev]Twitter[/url], subscribe to my [url=https://www.youtube.com/channel/UC7hhGoyHlo-rzijuD7fa7iw]Youtube[/url], and maybe even join the [url=https://discord.gg/GBvW2b7Ba7]Dimensional Discord[/url] for more frequent updates!