DIMENSIONAL SLAUGHTER UPDATE SIGMA 6.5 - THE AESTHETICS UPDATE

[previewyoutube=SyEEZIEgRuQ;full][/previewyoutube] Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version [i]Sigma 7.0[/i]. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version [i]Sigma 6.5[/i] adding them in. A lot of these are looks related, though there are also a bunch of other changes. [u][b]Main changes:[/b][/u] [list] [*] Added Object outlines [*] Redid the ENTIRE color palette. [*] Re-did Cultist Realm act 2 level design [*] Gave Cancer act 1 and 2 a makeover [*] Enemy spawns now telegraphed via lightning strikes [*] Main UI no longer friendly pink and is now red [*] Added the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps [*] Enemy and object visibility improved heavily [*] Re-did portal Graphics [*] A bunch of other effects have been improved [/list] [u][b]The rest:[/b][/u] [list][*] Player now has a shadow [*] Cain's voice (Courtesy of Gianni Matragrano) received some editing changes [*] Cain is MUCH more aggressive, chances are you won't survive now [*] Level triggers wait for you to collect the weapon on Little Baby and Normal mode [*] Wall jump and Wall slide physics improved [*] Auto-Jump button added [*] Quickswap Button added [*] Outline option sliders added [*] Streamlined the gib system to perform way better + It also now cooler [*] Added new color palette options: [i]Cultic [/i](Thanks to [i]Jason Smith[/i], creator of [i]Cultic[/i]) and [i]Corrupted[/i] [*] Grapple Projectile is much faster now [*] Added Habil's hip pads from the original Promo art back in. But not for Cain. he doesn't get them. [*] Large cutscenes now skippable (Press Enter) [*] You can now slightly adjust direction mid slide [*] Changed the Meat Barrier's screams [*] Redid the leaderboard UI [/list] [u][b]And now, the bugfixes:[/b][/u] [list] [*] You can no longer die inside portals [*] Cultic Executioner can no longer be instakilled via a sandsteel blast to the feet [*] Fixed issue where going to Garbage World's secret level after already collecting the Dimensional Shard would cause softlock [*] Level borders are taller now so you can't jump out for act 1 of The Cancer [*] Lowered certain explosion SFX volume [*] You can no longer slide or shoot during Portal Facility cutscenes [*] Locked Camera and player movement during spawning animation to prevent early injury [*] Fixed a bug where punch wouldn't record previously used weapon [*] Fixed a bug where the weapon wouldn't swap out mid punch [*] Fixed a bug where Shocker punch would initiate instantly instead of when you let go [*] Fixed bug where guttersnipe would be disabled after shooting the last of the Mastermind's eyes [*] Removed Herobrine [/list] And that should be all! I also added a demo version of [i][b]DIMENSIONAL SLAUGHTER[/b][/i], in case someone wants to test it before they buy! Be sure to follow me on [url=https://twitter.com/manliestdev]Twitter[/url], subscribe to my [url=https://www.youtube.com/@manliestdev]Youtube[/url], and maybe even join the [url=https://discord.gg/Gekm6XMhhr]Dimensional Discord[/url] for more frequent updates!