I've been working on some new content and reworks recently, such as a new way to get ammo via a new melee attack, the protagonist, a re-done revolver, re-done tutorial, and an upgrade system between Dimensions.
I am hoping to release all that stuff before the NextFest.
This update however is just mostly simple changes and fixes.
I have:
- Added a proper tutorial popup for the things that are hard to teach with 5 seconds of test-mid gameplay. Also because for some reason you guys can't seem to figure out what wall jump is.
- Added Connor Adams top the credits as a composer. You can't hear his music yet though because that's not available in the demo however.
- Added a border on UI elements
- HUD now sways with the players movement
- UI buttons now make sounds when pressed
- There is now a start screen before your first play that allows you to change some settings before starting the tutorial.
- Audio sliders have now work properly
- Made some balance changes, made Ammo now comes in higher quantities and the crate hitboxes sizes have been increased.
- Re-did some SFX
- Re-did some lighting
- Improved the teleporting effects between stages
- Did not add Herobrine
Since you read (or skimmed) this far , here is some concept art for the new revolver I made in a very short period of time.
[img]{STEAM_CLAN_IMAGE}/42658145/9b038f3c60b1afb88f15ef54a1c2fa0b06b0e797.png[/img]
Okay thanks for checking this out, be sure to [url=https://store.steampowered.com/app/2086060/DIMENSIONAL_SLAUGHTER/]Wishlist the game[/url] and follow me on [url=https://twitter.com/manliestdev]Twitter[/url] if you haven't already!