Diluvion is a 3D deep sea, Jules Verne inspired, exploration game with RPG elements and thrilling submarine combat. As the Captain of your own vessel, you must grow and manage your crew as you search for the secrets of the past in a hauntingly beautiful flooded world.
Hello again fellow divers!
[h1]Gamepad Controls[/h1]
The latest version of the Diluvion 1.2 beta has been uploaded to beta branch, and it includes gamepad controls. There's some handy new features in this version, such as being able to use the bumpers to cycle between characters & stations.
So far we've tested with Xbox One / 360 controllers, so if anyone has other controllers they'd like to test with, it would be much appreciated!
Also, we've decided to go with [b]Diluvion: Resubmerged[/b] for the official name of 1.2 Thanks to Thuzar for the suggestion!
[h1]Localization[/h1]
Since there's new text in this version of the game, we'll be posting a new localization doc soon for community translations of additional languages. Since there's a significant cost to localization we will only be localizing the original launch languages ourselves. However, we'll gladly implement any languages that the community is able to localize.
[h1]Full Changelist[/h1]
[list]
[*]gamepad implementation
[*]'Ghost of Morgensonne' quest revisions
[*]hidden UI is still interactible - fixed
[*]an empty iron minnow gets placed in players ship inventory - fixed
[*]banquet hall shouldnt finish until you speak to athena - fixed
[*]objective marked [none] displays when undocking from fountain of honor - fixed
[*]Charles Spirios quest - implemented
[*]on pirate bounty, the 'destroy first group' objective gets marked as complete automatically - fixed
[*]Steel Hammer - implemented
[*]fix positioning of sailors in stations so they never overlap officers
[*]The Connoiseur - implemented
[*]Naglfar hazards revised
[*]Landmarks not appearing on compass - fixed
[*]Sonar Guild quest - implemented
[*]when torpedo module is removed, torpedo ammo HUD shows bolt ammo - fixed
[*]when torpedo module first activated, the torpedo HUD doesn't get instantiated - fixed
[*]fix positioning of item descriptor in loot panel
[*]Added popup to explain Coolant tanks if you have no engine kits
[*]Overdrive doesn't display "heating up" graphic after upgrade - fixed
[/list]
Until next time!
-Leo