Diluvion is a 3D deep sea, Jules Verne inspired, exploration game with RPG elements and thrilling submarine combat. As the Captain of your own vessel, you must grow and manage your crew as you search for the secrets of the past in a hauntingly beautiful flooded world.
To all our players, [b]thank you[/b] for sticking with us through this journey, and having patience with bugs and imbalance in the beta build. Your feedback not only helps us identify issues, but motivates us along the way.
To new players: there are effectively two versions of the game available. By default, you'll get the stable launch version. We identified some mechanics and features we want to change post-launch, so we created a newer version with the working title of 'Diluvion 1.2' (yes we're coming up with a better name). The new version is still in beta, but it's [url=http://steamcommunity.com/games/446790/announcements/detail/1667889971992469791]available to you[/url] if you're interested in being involved in the development process.
We've updated the beta with a much requested feature - as long as your sub isn't in immediate danger, you can save anywhere! We still have the 'save fish', which behave more like an autosave.
[h1]Full Changeset (1.2)[/h1]
[list]
[*]Added option to save in pause menu
[*]Added option to load file in pause menu
[*]Reworked 'load file' panel
[*]Fixed bug where speed would increase indefinitely when changing helm station's crew
[*]Fixed soft freeze when quitting to menu
[*]Added confirmation panel when quitting to menu or desktop
[*]Fixed bug where camera would lock when swapping ships
[*]Lots of small hazard balance tweaks
[*]Balanced loot values in Sunken Coast
[/list]
[h1]Known Issues (1.2) [/h1]
[*]Torpedo targeting UI can be buggy
[*]DLC ships will appear as an empty chassis - do not switch to this empty one
[*]Some issues with the Lich hazards