Dieselpunk Wars Patch 1.0.3

Dieselpunk Wars

Dieselpunk Wars is a vehicle building game, focused on combat with advanced physics and damage simulation. Use over 300 elements to build a war machine of your dreams. Construct vehicles that ride on the ground, soar through the skies, or dive underwater. Prepare for combat and test your skills!

[img]{STEAM_CLAN_IMAGE}/34146173/3acec57a674e1a6147113441afe588fff61c693f.png[/img] [h1]Hello everyone![/h1] We’re not slowing down - check out the latest update to [b]Dieselpunk Wars[/b]. As always, thank you for your support and feedback, you really help us improve our game. NOW, without further ado, let’s cut to the [b]patch notes[/b] 😉 💥 Added huge variants of mechanical legs! Both a regular and a spider mech leg can now support bigger vehicles; 💥 Improved one of the Golden Balustrade models to make it symmetrical; 💥 Added a sloped version of a Golden Balustrade module; 💥 Added two new deck modules; 💥 Added extra-long quad triangle modules (in 3 variants); 💥 Fixed a bug where the command block location of a saved vehicle would change on its own; 💥 Improved Battle Simulator stability; after resetting a finished battle, vehicles should no longer move when the player is still setting up the next fight; 💥 Fixed an issue that caused Creative Mode to reset blocks assigned to its toolbar; 💥 Changing block material to a material with a higher base HP will no longer display the block as damaged; 💥 You can now see vehicle names above each vessel while in Battle Simulator; 💥 Endless Mode will now always start with empty slots in the toolbar, making it impossible to "smuggle" extra parts from Creative Mode to Endless Mode. [b]Hotfixes[/b] - a short list of minor updates which we already added to the game during the last week: 💥 Fixed an error that caused the build limit in the Campaign Mode to reset to 300 💥 Fixed an issue preventing the player to add new parts around the lower part of two turrets 💥 Improved the model of the Long Inverse Triangle module, which was slightly curved 💥 Added missing colliders to the Turbo Charger and Super Charger modules 💥 Fixed an issue, where some of the sprites wouldn't display white colors properly 💥 Long blocks can no longer be clipped into other blocks while in Build Mode 💥 Added support for 2560x1080 and 3840x1600 resolutions Please don’t hesitate to keep leaving us feedback on the [url=https://steamcommunity.com/app/952240/discussions/]Steam forum[/url] and in your Steam reviews! [b]Thank you for playing, Image Power Team[/b] https://store.steampowered.com/app/952240/Dieselpunk_Wars/