Features:
- Reworked all weapons/items to use the new damage types (Blunt/Slashing/Piercing) instead of the old Physical damagetype
- Implemented item merging
Fixes:
- Fixed adventure not getting reset completely when exiting out of the Adventure start screen
- Fixed Melee weapons scaling with the projectile count stat
- Fixed stats based on a formula not showing the min/max values in the tooltip
- Fixed various tooltip issues
- Fixed explosions damaging enemies too long
Balancing:
- Reworked most of the weapons/items to better suit their power level to their cost/rarity