Devlog - Build 90

Features: - Reworked damage types (added blunt / slashing / piercing) - Removed Physical as damage type since this is now split up into the damage types above - Renamed stat Piercing to Penetrating (since we now have a damage type called piercing) - Started work on Mage character - Prevent adding/removing items that would violate the weapon capacity stat - Removed Spell as weapon type, now weapons are either ranged or melee, buffing specific types will be done via the damage types - Added feature to move items from the backpack to the storage with a single click (Right mouse button / North button on game pas) - Reworked all weapons/items to have correct damage type / tags after the damage type and weapon type rework - Added new icons for tags/types/coins - Implemented weapon capacity stat Fixes: - Fixed bug where a locked, banished shop offer slot would get stuck - Fixed heal messages showing decimal numbers - Fixed various tooltip issues - Fixed conditional stats ending up in global stats