Features:
- Reworked damage types (added blunt / slashing / piercing)
- Removed Physical as damage type since this is now split up into the damage types above
- Renamed stat Piercing to Penetrating (since we now have a damage type called piercing)
- Started work on Mage character
- Prevent adding/removing items that would violate the weapon capacity stat
- Removed Spell as weapon type, now weapons are either ranged or melee, buffing specific types will be done via the damage types
- Added feature to move items from the backpack to the storage with a single click (Right mouse button / North button on game pas)
- Reworked all weapons/items to have correct damage type / tags after the damage type and weapon type rework
- Added new icons for tags/types/coins
- Implemented weapon capacity stat
Fixes:
- Fixed bug where a locked, banished shop offer slot would get stuck
- Fixed heal messages showing decimal numbers
- Fixed various tooltip issues
- Fixed conditional stats ending up in global stats