Fight off swarms of monsters, fill your backpack with various weapons and items and battle your way through powerful bosses! Each run is different as you level up your character and unlock new weapons, items, relics and abilities.
Note: These weekly updates will now be called devlogs instead of "Build XX released". A community member helpfully noted that putting out updates with "released" in the title gives the impression that the updates we talk about are in the demo, as that is the only publicly available build for our game. The updates we put out are actually stuff we have been working on that week for the full release of the game. Some of these features will be included in an updated version of the demo, but we have no time yet as when that will be.
For now, these devlogs will give you insight in what we are working on. If you have any questions or remakrs about these, feel free to message us.
And now for the meat of the devlog:
Features:
- Polished Cave Level
- Debuffs are now visible on Boss Healthbar
- Added settings to disable screen flash / screen shake
- Added a chance for getting 50% off in the shop
- Added various new weapons and items
- Added Health Regen as a new stat
- Added environmental traps in levels
- Added formulas as a way of calculating stats (ie: +1 armor for every 10% luck you have)
Fixes:
- Fixed buffs still showing after death / revive
- Fixed explosion damage not scaling with player buffs
- Fixed/polished new shop offer UI
- Fixed coin change text popups flying in
- Fixed Adventure Completed UI