Devlog: Behind The Game Director’s Favorite Character

A Space for the Unbound

A magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.

[img]{STEAM_CLAN_IMAGE}/36262819/19efede73b7b00e13ddb5b949bcebfe522664e1c.png[/img] [h3]Hello, Space Divers! [/h3] How are you? I hope you have all been doing well! Today I want to share the game director, Dimas Novan’s favorite character in A Space for the Unbound, and a glimpse of the process in the character design. It might be obvious to you that Dimas’ favorite character is Raya. At first, I assumed it was because Raya is a female protagonist with supernatural power. But, when I asked him why, he quickly answered, “The game itself exists because of Raya. The world, the story, and every detail are built around her.” [img]{STEAM_CLAN_IMAGE}/36555240/44220f229e769f2d108f90b7f8c89241c2d2509d.png[/img] When A Space for the Unbound started seven years ago, Raya was initially designed to be more valiant and menacing, compared to the final design we see today. Then Dimas decided to design Raya as someone mysterious because in the game story, she’s trying to hide her supernatural power. How about you, Space Divers? Which character that tickles your curiosity? You can see more characters of A Space for the Unbound from our newest trailer. [previewyoutube=Ofi1cV5r7Cs;full][/previewyoutube] Stay safe and healthy, friends! Mojiken and Toge Productions team. - - - - - Follow us on social media! https://twitter.com/ASFTUgame Join the community! https://discord.gg/toge