Devlog #6 - Mechanics

Rally Mechanic Simulator

Take your opportunity as a real Rally Mechanic. Overcome all the obstacles that the reckless racers throw at you - including unrepairable parts, time limitations and more. Take good care of your rally cars so that on the next special they will perform as good as if they came out of the factory.

Quite obviously, Rally Mechanic Simulator has “Mechanic” in the name. And you’ll be spending a lot of time dealing with just that. Let’s have a look at the most crucial part of our upcoming game. [img]{STEAM_CLAN_IMAGE}/40282246/8c8f4838b6eaf57d57789c7b872ba2f7b7d29d6c.png[/img] [img]{STEAM_CLAN_IMAGE}/40282246/9d8527f0c202c9b0d8f13433dcb3eae128f5d94b.png[/img] [h2]Modifications[/h2] As we mentioned in an earlier entry in our devlog series, you’ll be able to swap part of your car. The game will belong to the simulation genre, so we’d like to be as accurate in this manner as possible. The parts that could be considered mechanical and will be switchable will include pretty much anything besides the chassis. This includes, but is not limited to: [list] [*] Wheels. [*] Brakes. [*] Engine components. [*] Suspension. [*] The drivetrain. [/list] [img]{STEAM_CLAN_IMAGE}/40282246/e9d972ef874534ebd16c6c0e5a63f8d2c3aa182d.gif[/img] However, your role will not be limited to just swapping and fixing parts and keeping your fingers crossed during a rally. You will be responsible for tweaking the performance of the vehicle. One way of going around it would be to install aftermarket parts, and adjust and tune them - trying to balance the reliability and the improved driving characteristics. An important factor that will have to be considered is what the part will be good for. Some hardware will be made for loose gravelly rallies, some for tarmac and so on. As you can see, setting up the car will have several factors you’ll have to consider. The game aims to not only allow you to be a mechanic - your actions will have a very clear effect on the performance. You’ll be, in this regard, responsible for the race itself. We don’t expect to feature a full-blown aerodynamics model in the game. However, modification of the body could influence the vehicle’s performance - simply by influencing its weight. [img]{STEAM_CLAN_IMAGE}/40282246/faaac08eb87b4ed9b60d7ceebad2223937d20d14.gif[/img] [img]{STEAM_CLAN_IMAGE}/40282246/9d8527f0c202c9b0d8f13433dcb3eae128f5d94b.png[/img] [h2]Repairs[/h2] As we’ve mentioned earlier, cars get damaged during rallies. You’ll, over time, be forced to fix or swap them. Swaps are straightforward, so let’s talk a bit about fixing them. Each broken part will be taken to an assorted table, where a minigame will be played. During this little bit, you’ll be able to refurbish the part. Of course, at first, the part will need to be dismounted and mounted later. Some parts will not be repairable, such as the car battery or fuses and a replacement will be a must. If you neglect to repair, ultimately, the part’s condition will be marked as 0% and will only be good for selling as scrap. [img]{STEAM_CLAN_IMAGE}/40282246/14c0163bc1a74f92efd79948da0898a15fd32dd2.gif[/img] [img]{STEAM_CLAN_IMAGE}/40282246/9d8527f0c202c9b0d8f13433dcb3eae128f5d94b.png[/img] [h2]Compatibility[/h2] What we haven’t mentioned is the compatibility of car parts. As in the real world, some parts will fit most if not all of the vehicles. However, some parts will be only usable in a narrow assortment of cars. Say, pistons. Of course, each engine has a piston dedicated to it. We won’t go as far as that. However, aftermarket pistons will only be usable in engines with the same layout. For example, in-line pistons (working “vertically”) will not be any good for boxer engines (working “horizontally”). [img]{STEAM_CLAN_IMAGE}/40282246/8105ff6b2966e77893b87792065cc742a9b46bc3.png[/img] [img]{STEAM_CLAN_IMAGE}/40282246/9d8527f0c202c9b0d8f13433dcb3eae128f5d94b.png[/img] [h2]Electronics[/h2] Another feature that sets this game apart from other vehicle mechanic simulation games is the possibility of working on the electronics. We’ll definitely cover this topic in the future, so just some small tidbits for today: [list] [*] A car with damaged electronics will not be driveable. [*] You’ll be allowed to change electronic parts to new and used ones, but you will also be able to fix them like all the other parts. [*] Electronics won’t differ wildly between cars and won’t have a huge impact on the performance of the vehicles. [/list] [img]{STEAM_CLAN_IMAGE}/40282246/47723dc721ae6068d3e349ce91214eee318c89d0.png[/img] That’s all for today. Thanks for reading and see you soon! :) [img]{STEAM_CLAN_IMAGE}/40282246/9d8527f0c202c9b0d8f13433dcb3eae128f5d94b.png[/img] Make sure to join our social media and Discord server if you want to be up to date about Aztecs: The Last Sun and our other games. [list] [*] [url=https://discord.gg/Grj6R3B]Discord[/url] [*] [url=https://www.facebook.com/play2chillsa]Facebook[/url] [*] [url=https://www.instagram.com/play2chill/]Instagram[/url] [*] [url=https://twitter.com/Play2Chill]Twitter [/url] [*] [url=https://www.tiktok.com/@play2chillgames]TikTok [/url] [/list] We’re always up for a talk and we appreciate each and every one of you! [url=https://discord.gg/Grj6R3B][img]{STEAM_CLAN_IMAGE}/35097038/52776425f0640fde78df8f4963da1de04989d4ee.gif[/img][/url]