Welcome to our fourth developer log, here, we'll introduce our second playable character, Brumhilda, the wife and mother of the family.
When it came to desgining Brumhilda, we wanted to create a mother figure that was different from most of the archetypical caring, soft and nurturing characters we've seen so many times, but we also didn't want to stray too far from the already well-known image of a mother, and so the first concept for the giant wooden spoon wielding brunnette with bangs was born. Her shape design tells the most about her character, as it includes mostly squared shapes, but she also has a few sharp edges around her dress and hair. This makes her feel like a inherently soft character with a hard exterior.
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Brumhilda's animations all have lots of weight to them, yet they also have a small sense of grace too. We did this to convey not only her size and power, but also her hidden feminine side, which was shown briefly in the first promotional trailer for The Grugs: Origins.
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When it comes to giving her a voice, we're lucky to have people in our team who have a great many . One such person is responsible for not only many of the backend programing but also for a lot of the voices you get to hear in our games. He's the voice of both Hector and Brumhilda, and we're proud to have someone with such a broad list of talents.
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Besides the bruttish figure, Brumhilda also has a soft side to her character, however scary her children and husband may take her, at the end of the day, she has their best interestest at heart. And besides keeping her family well fed and alive, she's also a great dancer!
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Just as with Hector, Brumhilda also has a large wardrobe full of costumes to try on for a variety of occasions, whether it be something formal, festive or just straight up unconventional!
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