Hey everyone!
In this announcement, we will be giving special insights into how The Grugs: Origins started out as an idea and how it's development has been going!
The first idea for The Grugs games started off around the end 2020, but back then we focused on mobile platforms such as Google Play and the Apple Appstore. Taking the game to PC, and making PC games in general has been a great aspiration for everyone on our team so taking our previous ideas and making them PC worthy is what we set out to do. The following image is one of the first splash arts we designed for the game, in it you can see the main members of the family: Hector, in the middle, the laziest man alive, Brumhilda, his wife on the right, the best jam cook, and Lola and Brat in order on the left, the strongest girl and the craftiest boy.
[img]{STEAM_CLAN_IMAGE}/44476066/81aa520999330a45587216e60d82a1d1c2c24382.png[/img]
Our first sketches for The Grugs: Origins started with a design for a unique and stylish stone-age world, centered around the first family of cavemen, them being, The Grugs. Their home and a sort of leader, Hector is visible on the image provided. The idea for the prehistoric setting came from the appropriately named Prehistorik, which is a retro platformer, while the gameplay and movement mechanics were inspired by Geometry Dash. Just below this paragraph, you can see the how the old mobile game looked, and the first design variant for The Grugs: Origins!
[img]{STEAM_CLAN_IMAGE}/44476066/a6f22d11ad7b4987b2f004cf804418631fa2e595.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44476066/24de753504d564b8f5cf2e8a38516eb8b30afc71.jpg[/img]
As platformers, as a genre have been around for over decades, it's important to try to experiement with diferent design ideas to keep the gameplay fresh, as such, we decided on having 4 playable characters, each with different skills and specalities, strenghts and weaknesses for different playstyles and for player expression and flexibility when it comes to the challenges faced ingame. We'd also like to add unique skins with different sounds, animations and effects to each of the characters as a method for character customization. Speaking of character customization, the following images are comparrison of the mobile version for the character customization screen, and the same for the PC version, however, in the PC version, there will a separate room for each of the characters, as there will much more in terms of character customization than just skins!
[img]{STEAM_CLAN_IMAGE}/44476066/695e4184baa5739ac3b6b6a19aa86a5d5c0ce229.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44476066/d2aa155e512f76973263ae43fc012a310fec3c0e.jpg[/img]
In the future we'll be giving more information regarding the design process and smaller developer logs too for more specific features. We hope you're as excited about Grugs: Origins as we are, and we hope you'll follow our journey and get to enjoy our game when it is finished.
Stay tuned for more, untill then, here's the the trailer we created for the original The Grugs mobile game: (Expect even better quality for the PC trailer!)
[url=https://www.youtube.com/watch?v=-kq9bpD2DMc]The Grugs: Family Story Trailer[/url]