Devlog #4 - Damage

Rally Mechanic Simulator

Take your opportunity as a real Rally Mechanic. Overcome all the obstacles that the reckless racers throw at you - including unrepairable parts, time limitations and more. Take good care of your rally cars so that on the next special they will perform as good as if they came out of the factory.

Cars, unfortunately, aren’t indestructible. Whether we talk about wear and tear or massive crashes, you’ll sooner or later find yourself in a mechanic’s shop. Of course, the world of rallying is full of such blunders and they are a vital part of the sport. In this devlog we’ll talk about the damage model present in Rally Mechanic Simulator. After all, it will be your job to sort the cars out and have them ready for the next outing. [img]{STEAM_CLAN_IMAGE}/40282246/f2f7667f7e2509875ed2433b9420d1fa290a8a4c.png[/img] [img]{STEAM_CLAN_IMAGE}/40282246/61c812bebcb4a085afe600917abb82d6d21fc719.gif[/img] [h2]How does the damage happen?[/h2] Your team’s car accumulates wear and damage during the special stages of the rally. We don’t want to get too much into details, but it will all rack up. What we will say, though is that below a certain threshold of wear, the parts will have an increased chance of failure. When a certain part goes to town, connected parts will also have a chance of being damaged or rendered useless. As many things in cars are interconnected, it just made sense. [i]As an owner of an old French car, I’m well aware of that.[/i] Aside from that, there are also random events. Let’s say that your team’s car hit a tree with its side. You know, that’s the stuff that happens often during rallies. Such events will have a chance to happen during special stages and will in big part depend on the wear of parts. There will also be a second type of event that will damage the car and will not be dependent on how well the vehicle is maintained. This also isn’t the only time when damage can occur. You can also do that while fixing parts and failing to do a minigame. More on that in a future devlog. However, this will provide more challenges and force you to be more precise - a luxury few can have in the service park. [img]{STEAM_CLAN_IMAGE}/40282246/f2f7667f7e2509875ed2433b9420d1fa290a8a4c.png[/img] [h2]What if you don’t fix the car?[/h2] Not finishing a race is an often occurrence in real life. However, we felt that it would be too harsh for the players. Imagine - you do everything according to plan and suddenly your car burns down on the last special stage due to a random event. It wouldn’t be fun, would it? Because of this, the damage will not render the car unviable. On the other hand, the vehicle will become slower and less competitive. And, as you’ll be striving to get more renown and money, it will make fixes a must. Nobody wants to be last, after all. [img]{STEAM_CLAN_IMAGE}/40282246/f2f7667f7e2509875ed2433b9420d1fa290a8a4c.png[/img] [h2]How will the damage look?[/h2] Brutal. Let’s talk a bit about details, though. Through the use of fine craftsmanship and technology, the damage will be (mostly) easy to spot and identify. You can be sure that you’ll see stuff like: [list] [img]{STEAM_CLAN_IMAGE}/40282246/9686424b5cadd4d1c44f8c275826ddfe41b01f09.gif[/img] [img]{STEAM_CLAN_IMAGE}/40282246/045571c3c369084f29ad03bdf0c82d173d342e61.gif[/img] [img]{STEAM_CLAN_IMAGE}/40282246/b188172a26b351158be094b349bad663c8504666.gif[/img] [img]{STEAM_CLAN_IMAGE}/40282246/e904b96efc514933e4efbe9095def46ecda5b010.gif[/img] [img]{STEAM_CLAN_IMAGE}/40282246/fe1eb681d56a691be72de8b6e4ade8c9a7757800.gif[/img] [/list] The methods we use allow us to have the damage look as if it were made by different types of objects. So, if the car hits a tree it will look significantly different compared to a collision between two vehicles and so on. [img]{STEAM_CLAN_IMAGE}/40282246/318f28134530afab6c357e7ff5942109e1a047cc.png[/img] [h2]The research[/h2] Our dev team has gone to a number of rallies. We talked extensively about that in our earlier devlog, so let’s just say that the damage and the work of mechanics they’ve seen have been a huge reference material for them. Aside from this in vivo experience, they’ve also watched countless Youtube videos of rally car crashes and mechanics at work. You can never have too much reference material. [img]{STEAM_CLAN_IMAGE}/40282246/318f28134530afab6c357e7ff5942109e1a047cc.png[/img] [h2]Conclusion[/h2] The stuff that’s going to happen during the special stages will certainly get under your skin. Who would need mechanics if damage didn’t exist, though? You’ll find yourself in many various scenarios, sometimes being forced to opt for a compromise. Still - we hope that you have what it takes to be a true mechanic. Thus, the next devlog will be about fixing what’s broken! Thank you for reading. See you next time! 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