Devlog #31

Saturated Outer Space

A turn-based tactical adventure in the boundless universe. Lead a squad and set a course towards distress calls. Extinguish fires, remove obstacles, eliminate enemies - do whatever it takes to rescue those in trouble! Remember: Space needs YOU!

Hello everyone! The S.O.S. project team is on the line! The most steadfast, dedicated fighters, loyal to their crazy and courageous cause. It's been a while since we last shared news from our workshop on the edge of the galaxy, Hekata. However, there has been plenty of news, and it has been diverse. Let's take the last diary we released a year ago as a starting point. It was published for issue number 30. Since that day, we have: - Shrunk to six people and four to five permanent "orbit" helpers. [img]{STEAM_CLAN_IMAGE}/34771562/0fe7837d24ed0f3fb0e3ed7f1b1b3877098f362e.png[/img] - Built a new ship sub-level on which an entire space expedition disappeared. It was later captured by pirates and turned into a junkyard, a warehouse of plundered junk and a home for outcasts, all in the best traditions of space criminals, like those in The Stainless Steel Rat. [img]{STEAM_CLAN_IMAGE}/34771562/cb1af466f3a91804cc576c4f448dae38edc7b0b3.png[/img] [img]{STEAM_CLAN_IMAGE}/34771562/2453031330d93459063ed8ae40b103336c032737.png[/img] - Rebuilt the battle system from tile-based to free. That is, our soldiers run around freely like in Gears Tactics. In the screenshot below, you can see the floor divided into cells, but it's just markings to which objects are not attached. However, units are happy to stick to cover and walls. [img]{STEAM_CLAN_IMAGE}/34771562/e2910350e1c79ec2a9d410630cf4494d35780f93.png[/img] - Successfully implemented the system of remote skills, path calculation, and base AI. - Rethought and redesigned the rescue game mechanics and transformed it into a turn-based system. Without false modesty, we can say that nobody has seen or done anything like it before. Someone might say to me, "Well, no one did it because you came up with nonsense." Maybe so, but we believe in this system! Oh, if only we had the strength to lift it up. - Applied for a grant from the Institute for Internet Development. We even adapted our lore to their agenda. We'll write about the results a bit below. [img]{STEAM_CLAN_IMAGE}/34771562/876085acce0d81289fa01c9f2265557902d27737.png[/img] - Made our own 3D models based on our own concepts. Well, as best we could, as they say. [img]{STEAM_CLAN_IMAGE}/34771562/0bdbc963364ffc0cbe10d3d3f936b612b10ab0dd.png[/img] - What else... what else... there was definitely something else... let's see... We decided not to take Unreal 5, it's too simple for us, we want hardcore and pain. So... well, the logs were erased, memory clusters crumbled, and some working files were written over them. Access is closed. [img]{STEAM_CLAN_IMAGE}/34771562/3da7fa9211ddb527f57929cab62fed74129321de.png[/img] If something else happened, it's not important. We'll keep fighting by participating in any local contests that remain and not lose hope of creating an MVP version. "So, if you've done so much, why don't you show us this miracle?" you might ask. And we'd answer: "The implementation of our game is only at the concept and prototype phase. We still have a long way to go before a demonstration version, even as far as walking from Berlin to Beijing." [img]{STEAM_CLAN_IMAGE}/34771562/1362beef16b62f6d7343030c59e2f70f81ecfc60.png[/img] Why did we write this diary? Just to show that we're still alive and want to make an awesome turn-based strategy game! We didn't win the IRI contest: instead, [i]Peter & Wolf[/i], [i]The Three Bogatyrs and Vasilisa with Baba Yaga[/i] surpassed us. [img]{STEAM_CLAN_IMAGE}/34771562/eb4a695e48c1c650152ef046fe0762ecaa233fce.png[/img] On the one hand, we're upset that S.O.S. wasn't rated highly enough to give us money for development. On the other hand... whatever. As long as there is a core team of developers and as long as we don't give up, there's a chance that we'll finally crack this wall with our heads and produce a cool game. On our own dime or on money raised, but we promise to show it to you someday. It's a shame we can't show our development progress more often since it has slowed down even more than last year. We often have nothing to write about. But we promise that if there's something significant, like losing a contest at IRI, we'll definitely whine about it and remind you of ourselves))) Stay tuned. Thank you for your attention. We'll try not to disappoint all the fans of turn-based tactics and release this long-awaited game someday. [img]{STEAM_CLAN_IMAGE}/34771562/0842fad0b1565adf76c41e6f85162178c0f3409c.png[/img] In the meantime, support us with a like or add the game to your wishlist. It would be very helpful! Yours faithfully, Saturated Outer Space's unwavering developers. Seriously, add the game to your wishlist so you don't forget about it.