Devlog #24

Good day to everyone! Welcome to Rummy Games and the new Dev Diary! Today we want to share with you our impressions of visiting DevGAMM 2021 September. [h2]Preparation.[/h2] This is not our first participation in such an event, have a look at [url=https://store.steampowered.com/news/app/1054080/view/5317018637400958349]Diary №4[/url], this time we managed to prepare better, because got to know about participation in advance :) [img]{STEAM_CLAN_IMAGE}/34771562/9256d8eef13f7db8ae45364c39e5f6867105be8e.png[/img] Our project was represented by Nikita Proskurin (Project Manager), Dmitry Kondrakov (Lead Game Designer), Ilya Ninomiya (UX/UI Designer) On the first day we took part in a showcase, demonstrating the game at the booth. We brought the laptop so that players could test our game and give feedback, as well as the monitor to demonstrate the gameplay to the entire audience who could be interested in the project (during the breaks between the game sessions, a trailer was played for the visitors). This time we did not prepare a special build, because it would take a lot of time, which is better to invest into development. Therefore, we used the latest stable build 0.6.7 version, which was in the summer stimfest. We set ourselves several goals: [olist] [*] search for investors, [*] collecting feedback about the game, [*] point search for new members of our team. [/olist] Total expenses for participation in the exhibition: [list] [*] Laptop rent, 2,800RUB. [*] Chocolates for visitors leaving reviews, 2,300RUB. [*] Table sign with vacancies and QR code of the questionnaire, 400RUB. [*] Disposable ear pads and wet wipes, 1,200RUB. [*] Business cards with the delivery included, 1,500RUB. [/list] Total: 8,200RUB. We were very lucky with the stand which we got for free. Often, to reduce the threshold of attendance among game developers at such events, the Unreal Engine representatives organize free places. So, expenses in this part were avoided. [h2]1st day [/h2] Visitors started coming up right after we set up our booth. Among them there were: the representatives of Ravencat studios, General Arcade, GFA Games and many others. They played the build, gave feedback on the game design and the feel of the game. According to our calculations, about 30 people managed to test the game at the booth. [img]{STEAM_CLAN_IMAGE}/34771562/2d411de09311b7ad1fdb9864df3d981b58fbe9ca.png[/img] Live demonstration of the gameplay. The guys from Will and Reason also visitd us (it is an indie 4X strategy developed on sheer enthusiasm. Just like ours! We talked and agreed to meet at their booth the next day. [img]{STEAM_CLAN_IMAGE}/34771562/dc8b1e52fd0ec2507aac244273319634ec9b9564.png[/img] Friends from The Frosted, on the right is Julia, our narrative designer. [img]{STEAM_CLAN_IMAGE}/34771562/b7527de4e16f7df6f4f7b900ae6bcb463a24fca0.png[/img] We managed to attend several lectures and talk to the speakers. At the Belka Games booth we [url=https://drive.google.com/file/d/1HbNLNBM2EXzhwlsmK6iBPguI2lWeHCNV/view]made a slightly pretentious video[/url] :) [h2]2nd day[/h2] Dedicated to the fans of Reutov TV ;) On the second day, we mainly talked with other participants of the event, went to yesterday's visitors to our booth and joined several lectures. We visited the [url=https://store.steampowered.com/app/1431430/Tiny_Island/]Tiny Island[/url] booth: a nice VR project in which one plays as Khasi god (aka the “Chopsticks” god) and help grains of rice to acquire Zen. [img]{STEAM_CLAN_IMAGE}/34771562/db32347222c6df7415e46a215f58a70270e18df8.png[/img] Tiny island [img]{STEAM_CLAN_IMAGE}/34771562/74dd9bc7d81cf99d2fe12cfd3c0bc96cd5f4cca0.png[/img] The wall of vacancies. Fascinating lectures. [img]{STEAM_CLAN_IMAGE}/34771562/27640d717adfebc62f2bf931eeff6f5ff4e23056.jpg[/img] We got a boost of cheerfulness at the lecture of Albert Zhiltsov. : D (Actually, it was a cool lecture) [img]{STEAM_CLAN_IMAGE}/34771562/369225eef5f844cda89cbd4b5ae606ada57ff388.png[/img] The people voice at DEVGAmm :) [img]{STEAM_CLAN_IMAGE}/34771562/cec3d7687ef06be87161672c18dfc8d25458f0b6.png[/img] Games roasting at the end of the conference is already a tradition, there were successful punches! [h2]DEVGamm results[/h2] [url=https://devgamm.com/moscow2021/ru/event-highlights-ru/?fbclid=IwAR3wyNbW50BMfQRXrpAZoi2oVHuAEjQcuaOB6tC83SCDf-osVYGhcMrfuxI]An overview of DevGAMM by DevGAMM. [/url] The general impressions of the conference are extremely positive. The organization was at a high level. The atmosphere, communication, reports, performances: such events are a must for inspiration, desire to move on and networking. Along with this, we got the understanding that it is necessary to come with a more prepared build, so our next participation in the event will be after we bring the project to a new level. Finally, some statistics. [img]{STEAM_CLAN_IMAGE}/34771562/1e1004bf59af6fb67e68780182b22f864676586f.png[/img] We managed to collect some feedback, thanks to all participants!